Character creation is fairly basic, giving players the ability to choose one of three classes, each with one gender selection each, and all will no customization options. The unfortunate side of this is that a lot of the players look alike, if they have the same class and gender that is.
The games mechanics are fairly easy to learn and get into, the game plays a lot on auto-pilot, allowing you to progress without having to do a lot of work. You're able to quickly level up through the games quests which have an auto-walk system, which allows you to play the game a bit more casually and get ahead without having to stress yourself over grinding. In fact the game has an AFK mode, which is seen a lot lately, and works rather similarly to those in other games, where the player can AFK for experience points, and get even more by doing it co-operatively with another player. This goes on for about eight hours and allows you to rack up the experience while you're away doing what you need to.
Combat in the game is fairly dry, and interaction with it is fairly limited. It is mainly turn based, but you get no control once the combat starts, it is before it starts is where you can determine placement of skills and things like that. When you place skills you determine the order they are used, as they go through the cycle it will just start from the beginning again and repeat. This can get rather dull as you have to sit on your hands and see how things play out, without actually interacting in a meaningful way.
Gameplay wise, they do seem to try to fight off a bit of the minimalistic work you put into on the combat system with plenty of distractions to keep your interest in the game. As you progress, you will unlock various new side objectives, from fighting in the area to braving the Heavenly Peak for epic loot. There is little doubt that there are a lot of distractions presented in the game to keep the gamer's interest on it. They do have an energy system in place to help keep somewhat of a limit on player progression, as energy is used to attack enemies during quests, and for other things as well. It does slowly restore as time goes by, and the game even provides free boosts from time to time to refill the meter a bit more, so while it is there, and sometimes seen as a hindrance, it actually does not affect game play all that much, unless you go and waste it all every time that it even restores a bit.
Graphically the game is fairly good looking, it does adopt the canvas looking graphics where the backdrop is flat and does not really move, but is very nice to look at as it usually is done by hand and is meant to look like something out of someone's art book. So it looks great, but the flat world tends to make it seem less alive when mixed with the characters and monsters that inhabit it.
The game is a bit on the edge. On one hand the lack of interaction in the combat makes the game feel like you're just playing in an interactive adventure, where your job is to click the same areas repeatedly and not be part of the world. On the other hand the amount of content they do toss at you provides with enough distractions to keep your interest up and want to play the game. So it is really worth checking out and jumping into this new and exciting world.
Self Introduction From Author:
|I have been playing mmos since about 1999, and haven't stopped since, and I cannot even remember when I started console/pc gaming. I'm an avid gamer who does dive back into the real world from time to time. My all time goal is to start my own business, but that is taking a side step as I am going through college.|
Subscribe to Daily Browser Games Reviews!