By Vatsu in the official forum
Now we get into the meat of combat and the strategy of "Building a
Better Army". There's a lot of debate on the subject of who hits who and in
what order, and I hope to shed a little light on the subject of the combat
order. I don't have the exactly formulas for how combat takes place, but i've
seen enough battles to have a general understanding of
what "not" to do :P
Frontline and
Backline:
The first thing we need to consider is where our troops
are standing on the battlefield. Infantry and Cavalry are frontline, Ranged and
Artillery are backline. he reason this is important information is it tells you
who has to go through who to get to who. Obviously the enemy swords are not
going to be hitting your archers if you have swords of your own between
them....
Cavalry:
These guys are very tricky to use
in combat, you really need to know what you'll be fighting beforehand. Hussars
are straight up useless in combat...."Period".
Cuirassiers are nice to use at times to punch a hole through a weak division of
swords, the 150% damage charge first round can devastate a sword tank. As well
you can use Camel Cavalry to counter another person's Cuirassiers. But bear in
mind that if your opponent is carrying Pikemen, your cavalry might as well be a
water balloon for how long they will
last.
Infantry:
Swordsmen will save your life! They
have strong hitpoints and are not particularly weak against anything. A strong
main Vitality Infantry master will add vast endurance to your fighting force.
Pikemen....another one of those finicky units. Pikemen will devastate cavalry in
an evil way, but alternatively will get annihilated by horse archers and regular
archers. It's not even funny in the least how weak they are against
archers.
Ranged:
Archers are your meat and potatoes
damage producers. They are consistent, start with 25% crit, and outperform any
infantry for damage. Skirmishers are your lifeblood, never underestimate what
they can do for you. They protect your ranged units as well as doing massive
damage when your enemy has no skirmishers. Muskets are basicly archers that are
more expensive and do more damage, not much to say here, just better overall
than archers. Horse Archers are kind of a specialty unit like the camel cav and
pikes, they will take damage before skirmishers and have more health, but at the
same time have to fight the swords before they can hurt the ranged. Entirely up
to you how you choose to employ them in your
build
Artillery:
These guys are widely debated over
on the grounds of their effectiveness and worth. Personally I like to have a
hero or 2 full of Ballistas, as these guys provide equal damage to frontline and
backline troops. Ballistas don't have impressive overall damage, but the
consistent diminishing of backline troops can prove to be a great advantage in a
larger battle that lasts many rounds. Catapults are loved and hated fiercely.
They don't have a very strong damage to cost ratio, but in late game fights
provide a strong suppression of Canon usage as they target Canons almost
immediately. Canons are extreme damage for extreme cost. These guys pack an
enormous punch for those that can afford them.
Ok, now that we've got
some of the advanced combat information out of the way, let's talk about hit
order and how to put walls between your enemy and your squishier damage
dealers.
Typically it starts with frontline gets hit first, then highest
hitpoints. For instance, if you have two infantry heroes with swords on them,
the one with the most hitpoints will take all the damage directed at
swords "before" the second with lower hitpoints takes any at
all.
Hit Orders:
Hussars>....Just
don't.....
Cuirassiers>Cuirassiers
>Swords
>Pikes
>Ranged
>Artillery
Camel
Cavalry>Hussars
>Cuirassiers
>Camel
Cavalry
>Infantry
>Ranged
>Artillery
Swords>Cavalry
>Swords
>Pikes
>Horse
Archers
>Skirms
>Archers
Pikes>Cavalry
>Swords
>Pikes
>Horse
Archers
>Skirms
>Archers
Skirms>Horse
Archers
>Skirms
>Archers
>Swords
>Artillery
Archers>Pikes
>Swords
>Cavalry
>Skirms
>Horse
archers
>Archers
Horse
Archers>Pikes
>Swords
>Cavalry
>Archers
>Skirms
Ballistas>Swords+High
HP Artillery
>Pikes+High HP Artillery
>Cav+High HP
Artillery
Catapults>Towers
>High HP
Artillery
>Seemingly random splash damage(Please correct me if you know
it, I don't use cats much)
Canons>Same as Catapults but without
splash
Crystal Saga
Sword Girls
Pockie Ninja
Pockie Pirates
Marvel: Avengers Alliance
Hidden Chronicles
CastleVille
Empires & Allies
The Sims SocialSubscribe to Daily Browser Games Reviews!
Comment