Besides the aspects of publicity, the direct relations to your European neighbors are what matters most in a Europe where every leader is struggling for power and fighting their downfall. It is necessary to know your foes and to form strong alliances in order to stand up for a free and united Europe. The area of Foreign Affairs in your command center is the place dedicated for cultivating these relations since you can send letters to friend or foe or to those that are still undecided, trying to convince them to form alliances may they be of military or simply economical character.
The Department of Foreign Affairs is your command center for all diplomatic relations. It is split into three parts:
General Info: The Left Panel
In the left panel you can find information about all European nations. It contains a table which lists all the European leaders. Per default, they are sorted by their position on the DE Index of Power, with the highest rated nation on top.
Next to the leader portrait you can see the national flag as well as the points the player has collected in this round. The image next to that shows the outlines of the provinces the nation possesses and the corresponding number of provinces.
On its right you can see a small icon that gives you information about the player’s activity state: the icon of a soldier tells you that the player is human and that he is active in this round (meaning that he is less than five days inactive). A small computer appears next to the head if the player becomes inactive for at least five days (the real number of days until a player is recognized as inactive can be changed during the creation of the round and thus vary between games).
In this case, the artificial intelligence takes over the control of this account and continues playing. But be careful: a sign of player inactivity does not imply that his territories are easy prey! Artificial intelligence continues controlling this account, building upgrades, military units and in case of enemy takeover attempts they will do anything to defend their nation! After successful re-login of the player, the state will be set back to “active”; the icon changes to “soldier” and it stays that way until the player becomes inactive again for the number of days specified in the rules for the round.
A computer-only icon shows that the nation is completely controlled by the computer. Especially the smaller nations in Europe with less than 12 provinces (each human player starts with 12 provinces) cannot be played by human players. They work and act exactly like the nations where the leader has become inactive and is taken over by the AI.
If a player is banned from a round, an icon with a crossed out head is shown. The gold feature “Vacation Mode” is symbolized by a head with a palm tree.
The envelope indicates your communication status. If it is transparent, no communication has been established yet between you and the marked country. If the envelope is white, you have been communicating them.
The icons on the right are also very important. The bottom one shows your political state towards the marked nation, the top one shows their political state towards you. There are five different states you can choose from (War, Ceasefire/Trade Embargo, Peace, Right of Way, Shared Map), which will be explained in the following table;
Five Diplomatic Relations
The continuation of diplomacy by other means. In this diplomatic status, any army of the enemy that is coming in range will be attacked automatically. Trades between nations at war at the stock market are not possible.
It is considered honorable to declare war prior to the first military actions.
In times of war, this status will result in a ceasefire. In times of peace the result will be a trade embargo
Ceasefire: In times of war, this means that all battles will stop immediately. Only enemy armies entering the other player’s territory will be fired at. Stock market trading between these countries is not possible.
Trade Embargo: This means economical sanctions without military aggression. Only enemy armies entering the other player’s territory will be shot at. Stock market trading between these countries is not possible.
The neutral state of affairs. Markets are open for trades between both nations and the military is neutral. While armies can pass each other on international grounds without fighting, an attempt of passing an opponent’s army in his province is considered an act of war and will automatically change the status
Right of Way
If two nations are allied and fight side by side on the battlefield, it is obligatory to grant the partner right of way. By doing so, armies are able to travel foreign territory faster and without causing a war. This can also significantly cut the distance of remote provinces to the capital through the other countries territory, and thus improves province morale. Stock market trading is possible.
Granting another nation the right to view all military information is the highest level of international cooperation. Sharing the map enables a maximum degree of military cooperation and is a sign of trust, as a sneak attack on the other country becomes impossible. All armies will be revealed to the partner, armies can pass each other without causing a war, and stock market trading is possible.
Detailed Info: The Upper Right Panel
If you select one nation in the left panel, you will receive more detailed information about this nation in the upper right panel. This includes: The name of the ruler, the current population, the average morale, the name of the capital, the army size (if available), information about wars with other nations, and a map showing the nations outline in its current borders. It also shows your current relation towards that nation and lets you change it. The icon on the left and the upper slider represent the status you have chosen. The icon on the right and the lower slider represent the status the other nation has chosen for you. As soon as you move the upper slider, you will receive details about each status and the changed status will then also appear in the left panel. In order to make a trade offer, you have to choose “Make Offer” at the bottom of the diplomacy window. You can trade money, resources, political statuses and even provinces or military units. This would also be the place to end a war. To do that, you start a new trade offer and select ceasefire in both offer and request. If both players agree, all troops will stop firing at each other.
·AI controlled players will not just respond to offensive actions: if you give them right of way, they will also give it to you after a couple of days. The same holds for peace: Just make sure to stop the fighting for a couple of days while setting the status to peace in the diplomacy window.
·However, the Elite AI, which is available in gold rounds, won’t be convinced so easily to change their status. Your reputation in this nation has a huge impact here. If it is high, the AI will gladly give you the right of way, but if it is low the AI might even declare war on you.
· Bear in mind, that opposed to resources (which are transferred immediately after a trade), infantry units, tanks, etc. will stay in their place after a trade and will only be placed under your command. This can be crucial if your new troops are far away from your provinces or enemy territory lies between them and your nation.
Underneath the detailed player information you can find the telegraph, which, depending on the tab you have chosen, shows you all activities or just the messages or trade offers with the selected player. If you choose the “messages” tab you will find sent messages received messages aligned toward your flag on the right and received messages aligned toward the other player’s flag on the left. You can read the messages by clicking the text or reply, forward or delete them by using the corresponding buttons. After you have selected a message, you can skip between messages by using the arrows in the upper right corner of the text field. If you choose the “offers” tab, all offers made by you to the selected player or by him to you will be displayed. You can then accept, decline or delete them with the corresponding buttons.
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