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Soul of Guardian First Impression by Zevri

Date: Jul 30 2012 22:34:48 Source: BBGsite.com Views:
KeyWord: Soul of Guardian, Soul of Guardian Review, Soul of Guardian First Impression, Soul of Guardian Overview, Soul of Guardian Gameplay, RPG, Fantasy

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WSGame has a new browser based MMORPG Soul of Guardian for the casual players out there. The game shares quite a few similarities with some other games that recently game out like Mystic Saga and Odin Quest, which all are aimed towards casual players and have features such as auto path, auto combat, and others. The game is currently in its open beta stage, which has given me a chance to try out the game and see how it fairs against other similar style games that have been released lately.

Soul of Guardian Screenshot
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The character creation is the first thing you do in any game, and it doesn't change here. Unfortunately the character creation is a bit disappointing and adapts the pick a gender and pick a class type setup, though I guess I should be happy that it at least let me pick a gender. Information for each of the four classes in the game are there when you highlight the class name, but what they actually look like is hidden, which makes the creator look fairly bland. Speaking of the actual classes in the game, as I said there are four to choose from they're; Blade Warrior, Dagger Assassin, Hammer Judge, and Spear Guard. You may have noticed this, but the game doesn't have any mage or support classes in it, which is a bit odd, and has you pick between different melee classes, it doesn't even have a ranged class to choose from, which is extremely odd.

Soul of Guardian Screenshot
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Once I picked my class out of the four melee characters, I dived straight into the world. With it I was greeted with a fairly well drawn landscape and character models that looked good on how they were drawn, but flat as a whole. Nothing in the world really seemed to flow or moved, which made it look like you were walking in a painting than another world. This could have been changed by adding at least some movement from anything beyond player characters and monsters, just to make the world pop a bit more.

Soul of Guardian Screenshot
Click here for full screenshot

The game did not seem to have any sort of tutorial, which I was expecting given the casual nature of the game. It sets you on your auto-path warrior journey in to the open world, one click at a time. By that I mean, with the casual nature of the game there is not a whole lot to learn on the game, so it passes the need for an actual tutorial. Most of the game you spend clicking accept and complete quests, which has the lack of interactivity that you could expect from a casual based game, and is quite common for these games.

Soul of Guardian Screenshot
Click here for full screenshot

They tended to keep things simplistic, including with the core gameplay, which is good if they want to stick with the casual appeal of the game. For instance, instead of overwhelming you with skill trees you don't really need when you're not paying the most attention to the game, they instead give you a fairly small skill tree which doesn't have you bothering with ruining your build with limited skill points; the game instead just limits by level, gold, and beast points which you get from AFK training or just fighting against monsters while questing, like any good auto-path warrior would do. In turn they even made the progression of the game fairly quick, which is another good point. Leveling from just quest clicking is fairly quick and you can easily get level after level. They even reward that sense of not being there, if you AFK long enough or click the button for it, you go into an AFK mode which will allow you to train by yourself or with a partner to increase XP you get periodically. This is another easy way to level if you don't want to get too invested or got tired of clicking for a while. This is a similar system to what they have in Mystic Saga, so for those who played that game and know of that system, you will be familiar with this one. It's nice, since it offers you a way to level when taking a bit of a break, and doesn't really have a downside besides being a slower leveling process than playing normally.

Soul of Guardian Screenshot
Click here for full screenshot

All in all the game is decent, despite the overly flat world you are put in. From a casual perspective, they tend to keep a lot of the features simple without over-complicating things by throwing too much at a situation that requires simplicity. On that note, for anyone looking for anything deeper, they will be disappointed from how little depth there is to the game. So for those looking for a casual game that won't take a lot of their time, but allow them to progress in a timely manner, this is worth a shot. For those looking for something a bit more, there are a lot of better options out there for you to try out.

Self Introduction From Author:

Zevri
Zevri
I have been playing mmos since about 1999, and haven't stopped since, and I cannot even remember when I started console/pc gaming. I'm an avid gamer who does dive back into the real world from time to time. My all time goal is to start my own business, but that is taking a side step as I am going through college.

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