Character creation is almost non-existent, which has players pick their gender and class only. The screen for the creation is rather dull, having almost no graphics and mostly a text based interface. You have no control over any of the modifications of your characters looks, so you do end up looking like everyone else who picked your class and gender.
Gameplay feels like you're constantly in auto-pilot, which is good for some gamers, but not for all. From the beginning you will find yourself automatically going from one destination to the next, and auto fighting monsters as need be. Some of the features that are in place, like the pet system also seem to be a bit forced for the Cash Shop, which takes some of the appeal away from it. But luckily it doesn't seem that useful of a feature, at least I haven't really needed my Pet throughout my time playing the game, because the monsters they have you fight are ridiculously easy to slay in groups, which makes needing to babysit your character to make sure they don't die, redundant.
They did add a little bit of depth to the character development, which does keep player interest, at least every couple minutes; which is through the bodybuilding menu. All it is that when you have the money and time, you can build up a portion of your characters body, which will increase certain attributes based off of the part. It is rather easy to pay for, and you can keep doing it as long as you're on and the timer is at 0. It is a little neat, since it rewards those who pay attention more to have a more developed character than those who just auto-farmed their way to the top.
One of the features I did like that they included was a notification on the lower right. Some of the games now have been including it, and I think it is a rather nifty feature. What it does is when you have equipment that is better than the ones you are wearing, or if you can perform certain actions again, it pops up and tells you. It doesn't do it in an obnoxious way, which could be annoying, but it does it the corner, where you're likely to look less. Better yet, if by some chance you do find it annoying, you can block it for the day.
Quests seem to be rather lacking at times. While you can progress very quickly and go through quests in a breeze, it seems like the quality and abundance gets short rather quick. I reached a few points where I would have all of my current quests done, and be left with one that required me to buy something from the cash shop and another that limited repeat per day. You can check quests you can take through the availability menu, which is nice, but when you run out, you find yourself in a situation where you have to leave your character to mindlessly grind or just sit and farm experience.
Graphically the game is a hit and a miss. The landscapes takes the popular hand-drawn look, which visually pleasing, but also looks rather flat at times. The designs of the monsters and characters are fairly well done, but at times does not seem to really mesh well with the landscape due to the contrast of the colors. Animations are fairly short, but solid, showing you a flashy animation sequence for even basic attacks that do catch your eye when they happen.
For those looking for something that will keep them entertained for hours on end while having a bunch of free time, Soul of Guardian 2 won't be your cup of tea. The game relies too much on "auto-pilot" to make it really enjoyable for anyone who has a lot of free time to kill. For those who are a bit busier, the game isn't as bad with its fast paced leveling and progression which relies heavily on auto-combat, auto-movement, and pretty much anything else auto.
Self Introduction From Author:
|I have been playing mmos since about 1999, and haven't stopped since, and I cannot even remember when I started console/pc gaming. I'm an avid gamer who does dive back into the real world from time to time. My all time goal is to start my own business, but that is taking a side step as I am going through college.|
Subscribe to Daily Browser Games Reviews!