Skyripper brings a colorful world to life through its hand painted graphics and expansive world. But with this colorful world the game also brings with it some flaws that may make the game less appealing for those looking to play it.
The character creation system in the game is underwhelming to say the least. When creating your character you're given a choice between the gender and location. The location bit isn't really explained so when you're creating your character you're not sure how much it matters or any actual information about your choice, which puts things off to a bad start. The actual class selection part of the game comes later and that seems to determine the look of your character, which is a sort of odd turn of events.
The quests in the game do have some unique points. For the most part, a lot of them are generic with a mixture of instance dungeons and other challenges to make things a bit interesting. But one of the quests that caught my attention the most was the one that had you escorting an item from point A to B. This seemed to be a lot more involved than a lot of the other aspects in the game, as it had you try to pull off combos to speed your character along to help complete the task faster. I found it interesting and a bit fun to try to build up a combo, but it also struck me as odd as that was the most involved I felt in the game.
On train of thought, the actual leveling in the game is extremely fast, which is good for a game that comes off as one aimed to a more casual audience. Going through he quests and instances make you blaze through levels with ease, while giving you enough to do that you don't feel like you need to grind. Even if you do get to that point, a lot of game can be played through an auto function; as it does feature an in-game bot and an auto-path feature. The game is even nice enough to remind you when you aren't using exp boosters or if the gear you farmed is better than what you're wearing.
Being that the game does feature an in-game bot that does a lot of the fighting for you, you really won't be spending that much time fighting yourself. But even if you do, they did keep things simple and familiar. The combat is like any other point and click MMO which has you target a monster and spam your skills like mad. But they did simplify it some more over others of this genre by not overwhelming the player with skill choices and only keeping it to a few skills per class that can all be leveled up when the player meets the requirement.
One feature I thought was a pretty nice addition is that you can sell your excess items anywhere in the world, even in an instance through the sell option in your inventory. Not only that, but you can buy healing items and even access your warehouse from any location in the world. Which is a pretty cool feature to have when you're questing and don't feel like making a run back to town just to make some space.
The hand painted graphics brings a rather cheery tone to the game and it really is a bright colorful world, which is actually very pleasing to look at. However it does seem to fall short as the world at times can feel flat with these types of graphics. It doesn't help matters when your character seems to walk on water and through obstacles that would have otherwise blocked him in any other game.
As a purely casual game, this one isn't too bad. The visuals are nice and the gameplay isn't that deep. But for anything more it seems to not be up to par. The game shows promise in some areas, but it doesn't try to carry that momentum into making the game really stand out from the crowd.
Self Introduction From Author:
|I have been playing mmos since about 1999, and haven't stopped since, and I cannot even remember when I started console/pc gaming. I'm an avid gamer who does dive back into the real world from time to time. My all time goal is to start my own business, but that is taking a side step as I am going through college.|
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