Seasons is a flash-based game that puts you in the shoes of cycle heroes
whose mission is to take back the white city from the evil that has overrun it.
The game is a mix of story-driven gameplay and a very engaging class system that
you can say is similar to the job class system of console games Final Fantasy
Tactics and Jean d'Arc. Here is a review by Vincent Haoson (Vincenthaoson),
OnRPG Journalist. Check below.
Sacred Seasons 2 Review: Changing Like the Seasons
By Vincent Haoson (Vincenthaoson), OnRPG Journalist
Upon playing Sacred Season
S2, I immediately noticed the revamp of the game's in-game look and quality. SS2
has indeed upgraded to a better-looking interface while retaining its cartoonish
theme. At first I thought the game is another version of Adventure Quest,
another flash based RPG, but as I ventured deep into Heartland I was totally in
for a surprise.
Seasons 'R' Us
First off, I liked how they incorporated
the seasons into the gameplay, with each season having its own special
characteristic that suits a player's preferred game style. Personally, I found
the game's story quite interesting because this is my first time encountering a
game that uses this theme even if the overall idea behind it is already overused
in the RPG genre. I also liked that the game sticks to the story's overall
concept behind the 'cycle heroes' while making it an interesting game both in
its story and its gameplay. However, the most interesting feature the game has
is neither of these two. It's the game's class system that practically provides
almost 90% of the interest factor for SS2.
Which to Choose?
In SS2, each season has its own version
of the same classes. Let's say a soldier class may fall into the four seasons
with each season providing a different attribute that is related to the season.
Players may also change into the 23 classes available in the game including some
hidden classes that can be acquired through special means. Players, however,
need to pay a fee to be able to switch season and classes. Players also need to
go through special quests before they can even unlock the other classes, which
makes things pretty much a chore for new players.
class system seems to be a convoluted mish-mash of different classes or the
newbies, however, it is pretty important that you have a general idea how each
class works and how the seasons affect each job class. Mixing and matching the
classes and the season to your gameplay is an adventure in itself and will
definitely take most of your time during the first few hours of gameplay. There
are a lot of things you can discover in the job classes as you continue on
playing and for sure there will be moments where you will eventually be inclined
to go to another class and season even after you've already set your heart on
So I must say that the game's class system is not really suited for
casual gamers who are looking for a pick up and go game. You can however wing it
for your first few hours but I'm pretty sure that you'd eventually fall into the
notion that you definitely need to understand the class system to be effective.