Rising Generals is a PvP-heavy online game is modern warfare centric, giving players access to numerous tanks, armored vehicles and dozens of deadly planes and other aircraft. Rising Generals will be playable on your mobile device as well as your browser. Cross platform functionality will be the name of the game as you'll be able to play this modern warfare strategy game simultaneously on all of your devices.
The PvP-action will hold up to 40,000 players in a single world, which will house both single players and large alliances (Battle Groups). In the game you will become the commander of a military base, which you will need to upgrade and staff with troops. You will defend your base against hostile neighbors will also trying to take out enemies and other players to create one of the best military bases in the world!
The core of the game is an Empire building strategy MMO that requires players to gather up resources, train their own army, learn new technologies to advance and upgrade and ultimately waged war on other players in a land grab for neutral territory. One of the core principles of the game that separates it from other MMOs of this genre is the "immediacy" that allows players to see instant results from their actions.
In terms of gameplay what this means is that should a player wish to create a unit where in previous games they would have to start training and then wait a number of minutes or hours for completion before they could use it instead in Rising Generals players receive those units instantly. Players will be able to choose how many units they wish to create from a set list (eg. for armored cars you can create 1, 2, 4, 7, 10 or 20 in one go, or for fuel you can create 350, 700, 1400, 2450, 3500 or 7000), each of which has a resource cost that scales equally and so is able to provide for the players immediate needs. However, once one of these options has been chosen to build option goes on a cool down timer, which determines how long a player has to wait before they can use that feature again on that base/outpost. The cooldown’s length of time is calculated by how many units/fuel you wish to create in a single action (4sec, 30sec, 2mins, 5mins, 10mins and 30mins respectively).
Players are able to attack any outpost territory and capturing it for themselves, bringing it into their own Empire. However, the player's own main base can never be taken over by another player, so they cannot be completely knocked out of the game. Players are able to raid each other’s bases and harass them to dwindle their resources and forces, even to the point of surrounding them and no longer making them a credible threat. In such circumstances, the helpless player is able to abandon their base, take their resources and the rest of their army and rebates themselves elsewhere on the island.
Players can register for the upcoming beta which is scheduled for the summer of 2014.
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