Rage of Three Kingdoms is a new Empire building browser game, which is being released by OffGamers and being published by RMS. The name is a play on the topic of the game, which is Romance of the Three Kingdoms, a very old historical novel which has been the basis of many tactical games over the years. Now is this game on par with those that came before it using this popular topic as the basis of their game? Well, I got a chance to find out when I recently tried the game out.
Starting out in the game I was a bit confused as they asked you to pick a hero and a name, I thought that meant picking the character you play between a male and female and giving the name to your general, but that is not the case. You're actually picking your first general to serve you who has his or her own name, and a name for your faceless leader. Yep, you play just a name, leading your army but never taking charge; which is sort of common, as about half of these empire builders go that route of having a faceless leader.
The game in essence is an empire builder, which much you probably got from my introduction or even some of the screenshots. The actual empire side of it is fairly simplistic and has a rather low learning curve. While in some games you need to worry about where to place what and of how many, here they take that out of your hands and rely more on your Town Hall's level to determine which facilities are at your disposal and which you could level up. It is not a bad system, and does take some of the planning out of your hands, which depending on the type of empire builders you like can be considered either a good or bad thing. The material aspect was also simplified, in some of these games you need different resources to build up and expand your empire, and here it mostly boils down to Silver and Food. Silver is your main currency (besides Gold) and Food is for your Army. They did put in a resource collection aspect where you can take over farms and mines to help increase the production of it, with a hint of competition which comes from other players trying to take the points that offer more resources. It isn't a big competitive aspect, but it is a start. While all that sounds fairly simplistic and it is, they did implement some mini games which will distract you a bit more than the building aspects. One that is kind of fun is the hunting mini-game which plays a little like the hunting game in Oregon Trail from back in the day. Animals walk out and you have to shoot them with your given ammunition. The rewards seem to be a bit random giving you things like Merits and Silver for killing different animals. There is also a jar mini-game which you some jars each day for different prizes that can help you or your generals out. While these are minor distractions they do add a bit of fun to a type of game that can tend to get boring over prolonged play sessions.
Now the combat in the game is also fairly simplistic, and highly relies on the generals you recruited and how you developed them. Unlike some other games that have this system, they don't go with the tavern that gives you random generals who sometimes come in different rarity, which was a relief to me since some games like to use that to use as an almost pay-to-win aspect. Instead the generals you can get are ones you "unlock" through the single player campaign; which has an almost non existing story, but allows you to get more merits, extra generals to recruit, and even the occasional item. Going back to the topic on the generals, their stats do reflect on the troops, so if you outfit them with heavy damage and high defense, it will be better than if you gave them level 1 crap vs. a powerful army. Each general also has two troop types they can choose from and you can freely change it before sending them off to fight, which is neat and gives a bit of variety; much like the generals that can be leveled up, so can the troops at set intervals, in their case however they get upgraded to a higher class type. There is a little (note: little) bit of strategy involved when picking a unit type for each general, which is part of the multiple choice for each. That is that each class has a strength and weakness towards another class. It is rather minor, and while I say it does offer a little strategy, the truth is even if you go against one your particular unit is weak against, they can still brute their way past them with minimal effort if you pumped them and their items up enough.
From what I have played so far, the PvP aspect of the game feels very…..hollow, I guess is the best term for it. It is there and you can attack other players to make them your vassal (which doesn't impact them much) and take over resource areas they had, but there is no real consequence to any of those actions from what I have seen. If you take over someone else you get a little bit each day, and if I read right, none of that impacts the other player. There was also no option to "raid" another players land to get a boost in resources, and makes me wonder why the PvP is really there at all, if it serves no real purpose.
All in all the game is a decent but not great empire builder. The game's story is fairly dry and almost nonexistent, they also trying to break into a market with a genre that is oversaturated, but they did make some good turns to make it a bit less "wallet based". They also added some interesting features with the mini-games that offer a good bit of side tracking with a little fun. The only real downside to the game is that while the game is fairly simplistic and easy to learn, at some times it can be a bit over simplistic. Also from the time I played, the competitiveness of the game feels fairly mellow, and there were no real consequences for losing to another player or even winning against one, which takes a bit of the edge off the PvP aspect of the game. But if they work on some of these features and try to add a bit more of a robust story, the game does have some potential.
Self Introduction From Author:
|I have been playing mmos since about 1999, and haven't stopped since, and I cannot even remember when I started console/pc gaming. I'm an avid gamer who does dive back into the real world from time to time. My all time goal is to start my own business, but that is taking a side step as I am going through college.|
Subscribe to Daily Browser Games Reviews!