Pockie Pirates is the fairly anticipated browser based game, going on the same wave that the Pockie Ninja games did. Where the Pockie Ninja games revolved around the world from the anime Naruto, Pockie Pirates go off the theme of One Piece. Both sets of games are also being hosted by the same company, Game 321.
Character creation is always the first thing you experience in any game, and this one has a fair, but could be better character creation. I say fair because it does at least give you the option to pick your gender and class, but nothing beyond that, which is a bit of a shame. There are currently four different classes for you to choose from that take on the roles of basic archetypes you've seen in other MMos they are; Doctor(Healer), Navigator(Mage), Great Swordsman(Tank), and Sniper(DPS). So the class selection is wide enough to pick what role you want your character to take, which I decided to go with the Sniper, to keep him a bit out of range of the enemy's attacks.
Like I said, the world is heavily inspired by the anime One Piece, so much so that the characters take an active role in the game's story. Luffy will help you out from the beginning and as you progress you will run into other iconic characters from the villains of the shows, to the other crew members of the Straw Hats. This for fans paints a rather nice world to dive into, but would not appeal too much to any others who attempt to dive straight into it. I myself being a fan liked the setting of the world and seeing the characters of the show. But it does get a bit odd as you go further into the game.
At one point you do get to choose if you want to side with the East Blue or West Blue pirates, which going by the picture for the selection, is either the good or bad guys, in a sense. But as it does that, the main story doesn't change, meaning even if you choose to help the West Blue pirates who consist of Black Beard and other villains, you still do the story line with the Straw Hats, which ruins a bit of the immersion of the story. It feels a bit lazy on the developer's part not to really develop two branches for the story if there are two distinct factions to choose from.
Unfortunately this game does play more on the "for solo players" attitude than some others. Party members in the game are comprised of who you get from their randomly selected card system, which spreads out characters by their rarity, class, and look. You can get everything from humans to fish men on your side, and you're able to develop them the way you want. It is a similar system to what some empire building games have incorporated for the generals you get, so it is a fairly well used system that isn't exactly ground breaking. But being that it does take out the social element in the game with not being able to party up, or journey around with your friends, it makes the game feel a lot less social than it should be for an online game.
Combat in the game is also fairly dry, it takes the control out of the players hands and makes it feel more like you're just there to click to attack, than to actually strategize and use skills to your advantage. The only real interaction you get with the combat is the ability to place your crew in the order you want them too, which can allow you to do the basic "heavies in the front, squishies in the back" formation. Characters will auto attack characters they want to attack, and use skills on who they feel like in set intervals.
One thing that does make up the overly simplistic combat and the solo game play is that the leveling and progression in the game is fairly decent paced, but this is also a bit of a downfall for the game. Leveling can be done by manually fighting or by going into AFK leveling, which can level your character up for around eight hours, which can help you level up when you're asleep, at work, or just can't be bothered to log in that day. This then allows you to progress through the games story at a fairly decent pace, which is one of the crippling points. Since you can blaze through bosses and stages in the story which play out like a single player linear campaign, this means you can easily go through the story, which after that leaves you with not a lot to do. There are side projects you can do to earn money such as capturing other players as slaves and make them work for you, fishing, and other things; but they're rather flat as there is no mini games for most all of them but the Underwater Treasure Hunt, which makes a lot of the side things you can do in the game rather lackluster and bland.
If you're looking for a game to give you deep immersion, something that will keep you and your buddy busy for days to months, this is not the game for you. It fits more for the casual gamers who are looking for a pastime to get them through doing other things in the day, and something they don't really need to invest a lot of time with. Ultimately the games design is also what will bore players when they progress to the end. But for that time, the game has some fun elements to it.
Self Introduction From Author:
|I have been playing mmos since about 1999, and haven't stopped since, and I cannot even remember when I started console/pc gaming. I'm an avid gamer who does dive back into the real world from time to time. My all time goal is to start my own business, but that is taking a side step as I am going through college.|
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