As you can see from above, the higher floor you go, the more attack damage and health that the monsters have. So the main idea here is, to kill the monster before they kill you. You need to deal as much damage to them as possible, while preventing them from dealing damage to you at the same time. Pet block is very important here as well, to reduce the damage as much as possible. The build is either to go for speed+damage in order to take down the monsters fast, or to be tanky/dodgy in order to minimize the monsters' attacks. As I am a lightning speed-control character, more inputs are still needed for different builds.
This is a very important skill to minimize the damage that you take as much as possible. This skill is what practically keeps you going at higher floors, especially when the monsters start attacking you with 1000+ damage.
This is your main damaging skill. With the huge health pool, there's no way you can bring down the monsters' hp with just normal attacks. This skill can practically double your damage if you manage to land enough attacks during its period. Best used in a speedster build.
This skill is very good when combined with Detonating Clay. The 50% reduction in speed alone can literally means half of the monsters' attacks are being prevented, and you can land more attacks during this period.
This skill deals massive damage against monsters with huge health pool, and it causes them to be stunned as well, thus allowing you more attacks during this period as well.
Other Useful/Complimentary Skills:
This skill allows you to land 2 attacks in 1 turn, and can even chain up to deal more attacks if you are lucky enough. Basically the bread and butter of a speedster build.
This skill gives you an additional attack that slows down the enemy. Good for controlling their speed and hence reducing the number of attacks that they do.
This skill deals a good amount of damage plus slowing down the enemy. The only downside is that it costs a bit of chakra every time it's cast.
This skill deals massive damage to the monsters, and they can't kick it back towards players, so it's safe to use it here. And it doesn't cost chakra to use.
This is another good additional attack to be used here as the monsters have no chakra, so the skill will eat a large proportion of their hp every turn.
This is also another good additional attack as the poison damage is proportional to the monsters' hp, so they will take a good amount of damage every turn.
This skill prevents you from taking any damage from the monsters. This is good when used against high speed/high damage monsters.
This is another good skill to prevent you from taking any damage from the monsters.
This skill gives you chance to counter the monsters' attack, causing their turn to be wasted and prevents damage to your character.
This skill also functions as a counter, to prevent the monsters from attacking you, hence wasting their turn.
This skill is still debatable, however it might be your life saver in early death scenario (if you died early and didn't manage to cast any of your main skills).
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