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Pockie Ninja: In-Depth Calculation Guide "Reveal Your Potential"

Date: May 09 2012 09:04:24 Source: Officia Forum Views:
KeyWord: Pockie Ninja, Pockie Ninja Guide, Pockie Ninja Stat, Pockie Ninja Level, Pockie Ninja Damage
Pockie Ninja

By: BabySnake

Sometime we need to do calculation if we want make our build perfect. Sometimes calculation needed if we want to find out our limit before we fight someone. Some other time, calculation just a weird hobby to some people :p 

Content :

I. Stat that influenced by level,

I.[A] Base hp

I.[B] Base attribute

I.[C] Outfit attribute

II. Independent stat

II.[A] Total attack calculation

II.[B] Total speed calculation

II.[C] Total hp calculation

III. Stat that influenced by other stat

III.[A] Armor break multiplier

III.[B] Defense reduction

III.[C] Critical multiplier

III.[D] Block, Dodge, and Critical rate

IV. In-game cap and nerf

I. Stat that influenced by level

I.[A] Base stat per level

Base hp and chakra = (level * 20)+200

note : 20 and 200 are fixed  attribute

          influenced by level.

Sample case :

Calculate base hp and chakra lv 84 player

-Formula:hp and chakra = (level * 20) + 200POCKIENINJA0 X6 S* m+ Q# U

                     = (84 * 20) + 200

                     = 1680 + 200 = 1880

base hp and chakra lv 84 = 1880

I.[B] Base attribute

Base attribute = level * growth rate

note : influenced by level, equipped outfit, and outfit recast.

Sample case :

Calculate lv 100 base attribute using 3 gold stats Shiba Kuukaku

max growth rate str/agi/stm = 1.65/1.35/1.85

-Formula: Base attribute = (level * growth rate)+outfit attribute

str = 100 * 1.65 = 165

agi = 100 * 1.35 = 135

stm = 100 * 1.85 = 185

I.[C] Outfit attribute

Outfit attribute = synthesis level * (growth rate * 8) + (+0 attribute)

note : 8 is fixed attribute

         influenced by synthesis level, equipped outfit, and outfit recast.

Sample case :

Calculate recasted Yamato+24 base attribute

Yamato+0 str=29    recast str growth rate = 1.65

Yamato+0 agi=29    recast agi growth rate = 1.47

Yamato+0 stm=30   recast stm growth rate = 1.49

-Formula: Outfit attribute = synthesis level * (growth rate * 8) + (+0 attribute)

Str = 24 * (1.65 * 8) + 29

     = 24 * 13.2 + 29

     = 316.8 + 29 = 345.8 

Agi = 24 * (1.47 * 8) + 29

     = 24 * 11.78 + 29

     = 282.7 + 29 = 311.7

Stm = 24 * (1.49 * 8) + 30

       = 24 * 11.92 + 30

       = 286.1 + 30 = 316.1

So recasted Yamato+24 have 346 strength, 312 agility, and 316 stamina (rounded)

II. Independent stat

II.[A].Total attack calculation

Attack = (base attack + attack[total min/max attack]) * ([(total strength / bmv)/100]+1)

note: -base min/max attack = 1.

         -total min/max attack and strength = all min/max attack and strength from all gears, outfit, gems, bloodline, pet, zanpakuto, and title.

II.[B].Total speed calculation

Speed = base speed + (total speed%+[total agility/bmv]/100)ninja.forum.game321.com/ W7 v5 q$ m: f8 r3 V! e( j9 I

note: -base speed = 1.

         -total speed% and agility = all speed% and agility from all gears, outfit, gems, bloodline, pet, zanpakuto, and title.

II.[C].Total hp calculation

Hp = (base hp + total "max_hp+") * ([(total stamina/bmv)/100] + 1)

note: -base hp check point I.[A].

        -this calculation also work to calculate chakra.

        -total "max_hp+" and stamina = all "max_hp+" and stamina from all gears, outfit, gems, bloodline, pet, zanpakuto, and title.

III. Stat that influenced by other stat

III.[A] Armor break multiplier

Pockie Ninja In-Depth Calculation Guide 

Pockie Ninja In-Depth Calculation Guide 

Click Here For Full Image

The calculation coming soon 

note: enemy defense affect ab multiplier

III.[B] Defense reduction

Pockie Ninja In-Depth Calculation Guide 

Click Here For Full Image

Reduction% = 0.000000005*(defense^3)-0.00003*(defense^2)+0.066*(defense)

note: enemy ab affect damage reduction.

III.[C] Critical multiplier and rate

Critical multiplier = (Critical/16) * 0.02 + 2.3

note: enemy constitution affect critical multiplier and rate.

III.[D] Block, Dodge, and Critical rate

Calculation of block, dodge, and Critical rate = stat/16

note: hit negate dodge rate, pierce negate block rate, and Constitution negate critical rate.

IV. In-game cap and nerf

-Speed cap is 8.75 but client shows 8.26.

-Block cap PvP 67.78% PvE 77.78%.

-Constitution Nerf : constitution in battle = 2/3 actual constitution.-Armor break cap 3x multiplier.

Credit to Kobe for armor break data.

Credit to nalis/Zaref for defense calculation and chart of def + ab.

Credit to everyone in forum that keep answering newbie question about formula ^^

ps: post your curiosity, lets calculate together.

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