By: BabySnake
Sometime we need to do calculation if we want make our build perfect. Sometimes calculation needed if we want to find out our limit before we fight someone. Some other time, calculation just a weird hobby to some people :p
Content :
I. Stat that influenced by level,
I.[A] Base hp
I.[B] Base attribute
I.[C] Outfit attribute
II. Independent stat
II.[A] Total attack calculation
II.[B] Total speed calculation
II.[C] Total hp calculation
III. Stat that influenced by other stat
III.[A] Armor break multiplier
III.[B] Defense reduction
III.[C] Critical multiplier
III.[D] Block, Dodge, and Critical rate
IV. In-game cap and nerf
I. Stat that influenced by level
I.[A] Base stat per level
Base hp and chakra = (level * 20)+200
note : 20 and 200 are fixed attribute
influenced by level.
Sample case :
Calculate base hp and chakra lv 84 player
-Formula:hp and chakra = (level * 20) + 200POCKIENINJA0 X6 S* m+ Q# U
= (84 * 20) + 200
= 1680 + 200 = 1880
base hp and chakra lv 84 = 1880
I.[B] Base attribute
Base attribute = level * growth rate
note : influenced by level, equipped outfit, and outfit recast.
Sample case :
Calculate lv 100 base attribute using 3 gold stats Shiba Kuukaku
max growth rate str/agi/stm = 1.65/1.35/1.85
-Formula: Base attribute = (level * growth rate)+outfit attribute
str = 100 * 1.65 = 165
agi = 100 * 1.35 = 135
stm = 100 * 1.85 = 185
I.[C] Outfit attribute
Outfit attribute = synthesis level * (growth rate * 8) + (+0 attribute)
note : 8 is fixed attribute
influenced by synthesis level, equipped outfit, and outfit recast.
Sample case :
Calculate recasted Yamato+24 base attribute
Yamato+0 str=29 recast str growth rate = 1.65
Yamato+0 agi=29 recast agi growth rate = 1.47
Yamato+0 stm=30 recast stm growth rate = 1.49
-Formula: Outfit attribute = synthesis level * (growth rate * 8) + (+0 attribute)
Str = 24 * (1.65 * 8) + 29
= 24 * 13.2 + 29
= 316.8 + 29 = 345.8
Agi = 24 * (1.47 * 8) + 29
= 24 * 11.78 + 29
= 282.7 + 29 = 311.7
Stm = 24 * (1.49 * 8) + 30
= 24 * 11.92 + 30
= 286.1 + 30 = 316.1
So recasted Yamato+24 have 346 strength, 312 agility, and 316 stamina (rounded)
II. Independent stat
II.[A].Total attack calculation
Attack = (base attack + attack[total min/max attack]) * ([(total strength / bmv)/100]+1)
note: -base min/max attack = 1.
-total min/max attack and strength = all min/max attack and strength from all gears, outfit, gems, bloodline, pet, zanpakuto, and title.
II.[B].Total speed calculation
Speed = base speed + (total speed%+[total agility/bmv]/100)ninja.forum.game321.com/ W7 v5 q$ m: f8 r3 V! e( j9 I
note: -base speed = 1.
-total speed% and agility = all speed% and agility from all gears, outfit, gems, bloodline, pet, zanpakuto, and title.
II.[C].Total hp calculation
Hp = (base hp + total "max_hp+") * ([(total stamina/bmv)/100] + 1)
note: -base hp check point I.[A].
-this calculation also work to calculate chakra.
-total "max_hp+" and stamina = all "max_hp+" and stamina from all gears, outfit, gems, bloodline, pet, zanpakuto, and title.
III. Stat that influenced by other stat
III.[A] Armor break multiplier
The calculation coming soon
note: enemy defense affect ab multiplier
III.[B] Defense reduction
Reduction% = 0.000000005*(defense^3)-0.00003*(defense^2)+0.066*(defense)
note: enemy ab affect damage reduction.
III.[C] Critical multiplier and rate
Critical multiplier = (Critical/16) * 0.02 + 2.3
note: enemy constitution affect critical multiplier and rate.
III.[D] Block, Dodge, and Critical rate
Calculation of block, dodge, and Critical rate = stat/16
note: hit negate dodge rate, pierce negate block rate, and Constitution negate critical rate.
IV. In-game cap and nerf
-Speed cap is 8.75 but client shows 8.26.
-Block cap PvP 67.78% PvE 77.78%.
-Constitution Nerf : constitution in battle = 2/3 actual constitution.-Armor break cap 3x multiplier.
Credit to Kobe for armor break data.
Credit to nalis/Zaref for defense calculation and chart of def + ab.
Credit to everyone in forum that keep answering newbie question about formula ^^
ps: post your curiosity, lets calculate together.
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