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Pocamon Online First Impression by Zevri

Date: Aug 19 2012 23:09:05 Source: BBGsite.com Views:
KeyWord: Pocamon Online, Pocamon Online Review, Pocamon Online First Impression, MMO, Anime

Pocamon calls itself the "most kawaii web game". It is a game the tries to mix the elements of MMos with a theme that revolves around iconic characters from both East and West cultures, having you meet and fight everyone from Naruto to the Joker. Will this mishmash of cultures into a game which tries to make it into one functional game work? Or will it be as mixed up as its theme? Well, I dove into the game to try to find that out.

Pocamon Online Screenshot
Click here for full screenshot

Starting out in the game is like any other, you pick out a class you want to play and name him/her before diving into the world. In this case you pick between four different classes which are gender and look locked, which doesn't give you much freedom. The classes available are; Charlie Angel, Secret Agent, Lolita (Do they know what that means?), and City Hunter. Picking a class seems more about personal taste than actually picking a specific class type, as they seem to share the same skills and are all able to equip the same items. This doesn't give much of a definite variety and feels more like everyone is playing the same class with different looks.

Pocamon Online Screenshot
Click here for full screenshot

The actual gameplay is fairly odd as well; NPCs in the game take over iconic characters that I grew up with, including characters from the Smurfs, which almost feels like they got the idea from the success of Kingdom Hearts, but just taking the similarity of adding different characters to one game, from then on the game kind of falls flat. Combat in the game is fairly uninvolved and tries to give you some "strategy" by placing the order of skills before you go out into a fight. This isn't so much strategy as guess work, and the placement they have you do from the tutorial seems almost the standard, as most players seem to not even touch the function at all. The world also feels incredibly uninvolved as it takes the more "click to progress" stand point for the game. I spend more time clicking through dialogue than anything else in the game, which did get me bored fairly quickly, which is a fairly bad sign. One redeeming feature, which I did kind of like about it is that the companions you get in the game, are characters from shows and movies that most people could and should recognize. For instance the first companion you get is Asuka from Neon Genesis Evangelion; which is kind of cool to have these characters fight alongside you doing your adventure.

Pocamon Online Screenshot
Click here for full screenshot

The pacing in the game isn't too bad, as I did go through levels fairly quickly. One thing that did help a lot with that beyond just the quests is one of the side activities that you can do, which does sound kind of wrong when you think of it; which is the slavery feature in the game. People you beat in the arena you have the option to try to capture as your slave. Worse yet you can beat your slave to give you boosts of experience which can help you level fairly quickly, especially early on. Even if you don't use this controversial feature, leveling does seem to go by fairly quickly just by doing the main quests and trying to grind with the auto-bot feature, which luckily is free to use and you can use it on any enemy that is your level or lower. It nets you not only the exp you need but items and money as well, so you can use this to save you some time when you don't really feel in the mood to play. They also do offer the daily quest feature, which does help if you get stuck and can't progress due to the strength of your characters.

Pocamon Online Screenshot
Click here for full screenshot

Questing in the game feels more like a chore than actual fun or involved. From the beginning I seemed to have been told to kill the same group of enemies at least four to five times before moving onto something new. They also do it in a sort of prolonged sense as you have to go talk to another NPC, go back, fight, repeat. This habit seems to be a bit more continuous, and only breaks sometimes when they ask you to buy something or do a run in one of the dungeons, which they call "Dreams". These act more like a gauntlet, since you don't actually physically move in the game, just go from point to point. So instead of doing something like that the Dreams actually just have you fight different monsters you already fought, in a specific order in order to get some rare items.

Pocamon Online Screenshot
Click here for full screenshot

All in all, I found the game very hard to get into, which is kind of rare since I am usually more forgiving for some things. Playing the game felt a bit more like a chore than actual fun. The game could use a bit of a re-vamp to make it feel less like I am clicking through someone else's adventure and more like I am playing my own. The concept of having characters from different stories, shows, whatever has been tried, tested, and shown to actually work when done well; they have the idea, but not yet the formula to make it really work.

Self Introduction From Author:

Zevri
Zevri
I have been playing mmos since about 1999, and haven't stopped since, and I cannot even remember when I started console/pc gaming. I'm an avid gamer who does dive back into the real world from time to time. My all time goal is to start my own business, but that is taking a side step as I am going through college.

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