Odin Quest is a new browser based MMORPG, which is being hosted on Youjoy, and is currently in the closed beta phase. The game is based off of Nordic mythology and adapts the same casual based gameplay as games such as Soul of the Guardian, which means it has both an auto-path and auto-killing feature. Right now, not everything in the game is translated and seeing random Chinese characters during different points of the game is not uncommon, but being that it is in closed beta gives them the leeway for this, plus the fact that they are progressively translating bits of the game every so often.
First thing in any game is the character creation system, going into a game like this I didn't know what to expect. The creator is a bit on the simplistic side, which does not give you many options. You get greeted with the option to pick your gender and name, with a preview of what classes you can pick on the left side of the screen; it is a preview since class selection takes place at level 10. The game adapts five different classes for players to choose from; Warrior, Mage, Priest, Hunter, and Assassin. The class selection isn't too bad since it does give you five options to choose from, but the lack of any character customization brings it down a few notches.
Diving into the actual game, I knew it was going to be another casual based game, but I didn't know much else beyond that. When arriving in the world I was greeted with colorful characters in a fairly well drawn world that was meant to help me start off in my adventure. The beginning quests didn't act like a tutorial, but instead were just quests to give you the items and pet you need to help make it to level 10, which you actually pick your class. To that point, pretty much everything felt automated. My character would go attack the monster(s) asked of me, and then hurry back to the person who gave out the quest to reap the reward. This pretty much fueled the pacing of the game for the time I played. I would click on a quest, he would go and complete it for me to return, and I would click again. In some points it is worth checking in the game from time to time, since it does have an open PvP world, where you can be actively PKed if you aren't watching; which is a bit of a con to the AFK system in the game, if you use it in the open world, and not just dungeons.
The actual pacing from the game by doing this wasn't too bad, as I was able to level up fairly fast. Besides the auto-pathing from all of the quests in the game, and the need not to really get involved, there are options to help speed up the process. In the game it gives you a “handbook”, which is used to advice you on what you can do in the game. It gives you pointers to where to go for everything from farming experience to getting more pets for your character. I found it fairly handy, as it gave some good places to AFK for my current level bracket to where I could effectively farm experience.
That is not to say the game doesn't have some redeeming features however, they did implement some things to try to divert your attention for those who want to stare at the game for more than a second to click something. One thing that stood out was the pet system. Here it has a designated dungeon for you to go if you want to get a chance to get more pets for your character. The area is accessible once a day and the chance for you to get decent to rare pets is random, so you don't know what pets you may get, before you dive into it. Personally I think with the theme of the game, having the area accessible once a day was a good option, considering with the auto-fighting system, one would instead have been able to farm pets all day and night to ruin the little balance there is in the game. As for the actual pets, you are able to affect them in a way. You don't need to feed them the conventional way you see in other games, instead you can feed them equipment which will be used to give them experience, so it isn't really a ‘need' to feed them, as even if you feed them items, the EXP they get is minimal. Beyond that they do have some nice features such as combining bets to increase their growth rates, getting them to evolve to change appearance, and even just using them in combat to help you get through a dungeon or PvP fight.
All in all while the game does feel hollow to those who want something they can really invest time into, it isn't that bad of a game for the casual player. The level pacing is fairly quick, and it still does offer some of the features you would expect form guilds to PvP and even a decent Pet system. So for those who want a bit more meat to their game, this is probably a pass for you, but if you're looking for something you can play while not investing much time into, this is worth a shot.
Self Introduction From Author:
|I have been playing mmos since about 1999, and haven't stopped since, and I cannot even remember when I started console/pc gaming. I'm an avid gamer who does dive back into the real world from time to time. My all time goal is to start my own business, but that is taking a side step as I am going through college.|
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