Mythic Saga (SEA) is a new fantasy browser based MMORPG being produced by Voomga and developed by a Chinese company called Gamewave. This company is known for being the same ones who have published games like Crystal Saga and Call of Thrones for both the North American and European regions, so they're not new to the western audiences.
The character creation in the game is fairly basic and doesn't give you many options to play around with. The main feature that does at least have is the choice between genders, which is something that should be more of a standard these days, but new games, even browser games, tend to lack. Beyond that I does feature several of the basic class archetypes to choose from; Warrior, Assassin, Mage, and Priest. There is also a selection for a faction for players to pick when creating a character. These factions are not outlined in any way in the creation process, which does leave the player a bit blind, and take a bit of depth from the game, and is just a blind pick on which side you will fight for in the open PvP world.
Diving into the game itself, the world is fairly colorful, but the graphics themselves feel a bit dated in that regard. Movements can feel a bit choppy at times, but for the most part does flow fairly nicely, the monsters will wander around their general location, giving a bit more of a live world feel. Other than that the colors are bright and vibrant giving off a more pleasant tone for those looking for something other than the dank and bloody that other games do offer. It even offers some weather effects that happen at random to liven up the screen a bit when you're playing.
Once you get into the actual combat in the game, you will find out that you really aren't that needed. The game takes the same casual approach as a lot of these games recently, taking a lot of the control out of the player's hands and instead giving them the tools to bot in the game without an illegal program. In fact the game has a built in bot program for players to set when they want to auto potion, and the range of which they want their character to go after enemies. Not really my favorite feature in games, but it works for those who don't have the time to dedicate to it. The bot does a fairly good job for auto farming, and allows some options such as auto picking up loot, when to use medicine in the bag, accept or reject party invites, and even auto use a town scroll when you don't have any more healing items left. Also despite the lack of really needing to get involved for the combat of the game, there is still some freedom for players to develop their characters by investing in the skills they want from the skill tree. Speaking of the skill tree, there is one nice feature to it that I've seen in this game, but not really in most others, which is a "Suggested" button. This is more for the casual tone of the game, and for those who worry about developing their character incorrectly. The suggested button highlights skills that are suggested for you to develop and give you a guide on what build will work, which should alleviate the fear of misplacing points for those who prefer a simpler interface.
The questing and pacing of the game seems a bit off at times. For quests, there is an auto path system in place to take you to and fight enemies for you and even collect items if you need to, but the problem is that it only does it one at a time. This means for fighting quests, if you go to what the auto path takes you to, you will fight the first monster you see, but after that your character will stand there waiting for direction. This seems like a bit of an odd choice for it to take, considering that there is an auto combat feature in the game, which something similar could have been done for the completion of the quests. Also from the beginning the game seems to have a fairly fast leveling pace, having you blaze through levels at a fairly decent speed, till around level 30 when things tend to get slow fast. At that point, I had a bit more difficulty getting quests, and the fast leveling pace just felt stagnant from there and started to feel more like a grind. After leveling a bit and managing to find a few quests, it did seem to alleviate the grind feel by a little, but the pacing from there felt slower.
Beyond the general features that the game boasts, it does have a few that are a bit unique to the game, which centers on energy and getting it by meditation. Characters can meditate by command, or automatically when AFK. The act can be done solo, but if done with another partner (who usually accepts automatically) the process gathers energy which the player can spend in a few different ways. One is through the Zodiac which offers a list of bonuses including defense and attack bonuses, which has you investing in stars for each Zodiac shape from Aries to Pisces. Each point you unlock adds to the bonus effect from that sign, and you have to fully unlock one sign to move onto the next. To add to the challenge of gathering the energy is that as you unlock more of the points, the success rate for the next one you unlock goes down, so you need to gather more energy to try again. The other is the Element system, this one can be spent using essences, Gold (Cash shop currency), or even Energy. This offers bonuses as well, but allows you to pick and choose which element you want to invest in, in any point and time. These features are fairly need, and reward even the aloof to being able to "upgrade" their character at any point and make them a bit more powerful/useful in battle. It also gives something to strive to complete, which isn't a bad thing either.
Now, as I said earlier the game does have a bit of an open PvP world. It doesn't mean attacking those of your own faction, but those from other factions. During some quests after level 30, you will be sent to a cave which links each faction to each other. These members can leave the area and openly attack others who are minding their own business auto-fighting, or trying to get to the next quest. It can be a bit of an annoyance at times, but is the price you pay when playing a game with PvP in it. Luckily there is no real punishment for dying in the game, so even if you are killed by another player, you can just dust yourself off and get back into the world to try to level up.
All in all the game is a bit of good and bad. From the beginning it does take a bit more of a casual stance which with it's easy leveling and auto-combat can get you through the game at a reasonable pace, but some of the features that do this, could be executed a bit better, such as the auto pathing and starting the fighting for quests. Those looking for something a bit more casual but with a PvP twist, may like this game, but there are better options out there currently.
Self Introduction From Author:
|I have been playing mmos since about 1999, and haven't stopped since, and I cannot even remember when I started console/pc gaming. I'm an avid gamer who does dive back into the real world from time to time. My all time goal is to start my own business, but that is taking a side step as I am going through college.|
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