MLB Manager Online is a new web game released by the big name company Sega. As the name suggests the game is oriented at people managing and pitting their teams against others in order to climb up the ranks and make the ultimate dream team. The game is completely free-to-play with the option of paying for Sega Coins points in which you can use to spend on different perks such as adding special characters, getting more games per day, and other bonuses. The game also includes over 900 active MLB players you can scout, trade, or add to your team. If you’re a baseball fan, don’t miss this chance to create your dream team, and aim for having the number one team.
Starting off the game gives you a lot of customization options. The obvious ones being from your nick to the team name, which in my play through I used mmosite. The others being that you get to choose the state you wish to represent, the symbol and two colors of your team, and even choosing your own favorite team from the big leagues. Admittedly I don’t normally play management games like this, but those extra options made me a bit happy.
The game actually features a decent tutorial type system. When you first start out, you will be explained some of the games mechanics through, well, quests. At first you will be pointed to where to click, with information being given to you through the process. You earn game currency through the quests which will help you buy new players, training cards, and other things you need to build up your team. The quest system has helped me understand a least the basics to help me get a bit better at the game, but my team still plays like the real Indians and does nothing but lose.
Since admittedly I am new to sports management games, the website is actually extremely helpful in helping new players understand the ins and outs of the game. There is detailed information on the site which can help even a complete beginner to get an idea of what they need to do, or what certain functions are for. I loved this since it didn’t make me stumble through every feature of the game, since there is a lot, and I felt totally lost when I first started out. Overall if you try the game, I highly recommend giving the info a look to make sure you’re on the right path.
Casual players will find this game a warm welcome. If you’re busy with work, school or anything else, but you still are a hardcore sports fan, you’ll like how the game is set up. After you set up your initial lineup, you don’t need to watch the screen for hours and see what happens. If you need to do something else, you can. Other players will still be able to challenge you, and if you signed up for a tournament, you will take part automatically. When you come back you will be presented with a few screens to show you all that has happened during your time away, including past games. You won’t be given the score right away, but you can either click the Quick Sim, which will show you the statistics of the game, or watch the game play out and check out the score after.
Paying players do have a bit of a boost in the game, being able to buy slots, retry on training cards, and being able to buy extra games per day, but it does feel that Sega has attempted to make the game still appeal to free players. They do this by adding events, the most current one being that players get gifted tickets per day they log in. The tickets can be used for various things; one of the most common is playing the arcade game. Which gives you a chance to try to win various other rare and premium items.
While they tried to balance things out, the game does seem to rely heavily on paying to be able to succeed at least to the late game with ease. While I didn’t play that far and cannot prove with certainty, I can speculate based off of what I have seen and guess what happens later. A good example of this is the training sessions for your players. After you buy the initial cards, the training picks the stat and amount at random from each card. If you pay you are able to retry or even remove that stat from your player. You cannot do this without paying, and if you need to do it for a lot of players, the cost stacks up. If you don’t do it however, you can potentially ‘ruin’ that player. This is because based off the stat alignment; you get various skills for your player, either a regular or a support skill which will help them out in the game.
The game is good for casual players but this can’t be said for the more involved hardcore fans. This game by no doubt is made for the casual player. There is a limit to how many games you may play per day against other players; there is a limit of training cards and players you may recruit per day. Overall when you are done scouting players, buying cards, and doing your matches, you are pretty much done for the day. While this does sound like a lot, it usually took me less than thirty minutes to complete. After that I didn’t have much to do and logged off for the day from there.
I do have mixed feelings so far about the game. While it boasts a lot of great features, tries to balance free and paying players, and is fun to play, on the other hand it still does feel like paying players get a bit bit more of an edge. I won’t bash the game for that, being that they do need to make money off of it, and that is a good a plan as any, I just think it would deter those who don’t really want to invest a lot, and still try to get to the top. But overall I think it is a good game, it just needs to tweak the balance issues a bit before it is perfect.
Self Introduction From Author:
|Well I'm a college student who is taking classes to start my own business. What business? Well I am taking the classes to work things out to make a realistic one. As for my gaming "expertise" if you would call it that, I have been gaming longer than I can remember. My parents got me into gaming when I was really small, and I have been with it since. I am more accustomed to essay writing instead of review writing, so if you feel I lack in any of these aspects or see an error I made, feel free to correct me, I always welcome constructive criticism.|
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