Lost of Legend is a browser based MMORPG by WSGame, which is a host of a few other browser games such as Call of Gods and Soul Of Guardian – both of which are browser based as well. The game is flash based, so all of the movements are done in real time, and it retains some more flexibility than text based games, it is also in its gold status meaning that it is no longer in beta, so players playing now have no threats to worry on losing their character data.
Players have a choice between three classes to choose from; Warrior, Mage, and Priest. They're fairly standard classes and present in most game. The character customization after picking a class is very limited as it only allows you to choose between genders, but not any deeper than that. So while you're not stuck at a certain gender, you are instead stuck with the character portrait you're given. Something else that is a bit odd is that the portrait you see is not the one you receive in game; they actually look nothing alike – which admittedly, the ones in the character creation actually look better than the ones in game, in my opinion.
Combat in the game is fairly standard for MMORPGs, it has a skill bar for the various skills you will learn during your stay in the world, which admittedly is quite a bit of skills. In my brief stay, I accumulated enough skills to fill my first skill bar with purely spells and still having some taking over the second row. Potions are not really needed for the skill bar however, freeing up the much needed space for spells. The reason you don't need it for spells is because the game does feature an auto-potion system. It is easy to access and you're given some freedom with it; being able to choose at what percentages that the potions get activated, making it a fairly thoughtless process.
Skills in the game actually can advance in levels thus getting more powerful. This goes off of a proficiency system in which means the more you use a spell the better you are with it. Though the leveling for each spell seems to take way too long in my opinion, since you are given a lot of spells, and even if you focus on just one or two spells, leveling them up even once can take a long amount of time. Even after playing the game for days, I was only able to get one of my skills to get past level one and that is because it was auto used a lot because of the automated quest system, which I will get a bit more into later.
There are plenty of quests to do in the game, and the ability to complete them is fairly simple – the game does it for you. That isn't an exaggeration, a lot of the quests can be completed by simply letting the game do it for you; it will go to the quest location, it will kill the monsters you need to kill, and collect the items you need to get from them. Pretty much the only thing you need to do through this whole process is a bunch of left mouse clicks. While I am a fan of auto-walking to quests, this in fact felt a bit too much, as from this you feel rather uninvolved in the game. The site even provided a guide for easy leveling through grinding from level 1-40, but that isn't even needed with the ease that the quest system provides. Quests tend to give a lot of experience, and even the casual player can click his or her way to level 40 in a short amount of time.
The stat system in the game is also fairly odd, it is a bit different in that the skill points you earn from leveling are more for your defense than offense. You're given choices of defense against things such as melee, magic, nature, ect. That sets it a bit apart from the standard stats you pick for characters, and takes a bit getting used to. To add a bit more they have another feature which is fairly unique, which is the vessel system. As your character gets more mana, he/she is able to spend them on unlocking vessels, which provide passive buffs. These are kind of like passive buffs you unlock; you need to meet certain requirements to open more, and thus improving your passive buffs. There are seven different vessels to unlock and you're not limited to just one, in fact you'll eventually open all of them for all the buffs. The only catch is once you meet the requirements there is a cool down period after each one is unlocked, so you need to wait after each one.
Graphically the game does look rather dated compared to other browser based games, and hasn't seemed to change over the years. The graphics also can get glitch at times with your character sometimes walking through areas they shouldn't and just random stuttering, which can set things off a bit. There is also an odd placeholder for both the player and monster characters that takes place of them when things don't fully load, which is odd all things considering.
Lost of Legend has its ups and downs, but all in all it is a decent game despite its flaws. Some of the features can be rather confusing at first, but you learn as you progress. The game also tends to feel rather automated and lacking in some more in depth features, making it more of a game for casual players, as the lack of depth can offset those looking for a deeper experience. So if you're looking for something to play while you're busy doing something else, this could be the ticket, but if you want to spend hours on the game, you may be better pressed to look elsewhere.
Self Introduction From Author:
|I have been playing mmos since about 1999, and haven't stopped since, and I cannot even remember when I started console/pc gaming. I'm an avid gamer who does dive back into the real world from time to time. My all time goal is to start my own business, but that is taking a side step as I am going through college.|
Subscribe to Daily Browser Games Reviews!