Indomitus is the freshest, and hottest browser MMO from Koram Games. It's a free-to-play RTS game set in a fantasy medieval ages. The game focuses heavily on massive battles, city development, and hero recruitment. Don't worry one bit about the game being just some random Warcraft of DotA clone. Maybe it's a bit closer to Civilizations, with all these cities and domains. If you think just because Indomitus is a browser game that everything is simple, then you're dead wrong.
Indomitus is set in the barbaric lands of medieval (or pre-medieval?) Europe. There are around 9 different allegiances to choose from, each with its own beenfits and consequences. There's no way of knowing the current state of the land prior to choosing your allegiance (unless you ask a veteran player or look for the update elsewhere). The terrain doesn't matter though, so it's a matter of a lucky pick and hope that your allegiance isn't on the losing end. There's not much of a premise here either. It's a wartorn land and your sole purpose is to unite all of Europe. Good luck with that. The division of allegiances won't make it easy for anyone to have a united Europe. But perhaps that's the endgame. I wonder what would happen if it reaches that state?
Indomitus can be played over at their main site or on Facebook. Now, I know everyone's assumptions are different when Facebook comes into the equation. Is Indomitus a casual, social game? Let's say yes to this question. But it's not the social game we're familiar with. It's not a matter of gathering X number of friends to fulfill a certain quest, or publishing a help wanted link on your wall. Indomitus goes beyond that. The game structure takes social gaming up a notch through its guild system. Unlike other MMOs, joining a guild in Indomitus is a requirement for success. Even from the very beginning, the game forces you to join a temporary “System” guild before looking and selecting your desired group of barbarians. As a matter of fact, your allegiance or tribe is a territory filled with houses and houses of guilds. And each guild has hundreds of manors established in numerous cities. Your success depends on the strength of your guild and the other guilds in your tribe.
More than just Domiciles
Manor functions allow you to build four basic harvesting structures, a couple of recruitment centers for infantry and archers, warehouses and granary, stables and training grounds. Just like any other RTS, the success of your manor, the size of your army, and efficiency of your men all depend on your resources. The time for building up your own manor takes up a mere fraction of the usual RTS time. Within a couple of minutes, your wee little town can become a bustling military base with the necessary harvest structures. With enough money, you can also expand your influence over other cities (at the first few minutes into a new game, “fiefdom” can be expanded up to three adjacent cities). Don't worry about depleting resources. Harvesting structures can increase in level in order to produce more goods by the hour. Sharing resources with your other cities is also possible.
One major highlight of Indomitus is its guild system. Being in a guild is essential to your survivability in the game as well as your means to reach the endgame. Although the game does allow you to go solo, the sheer number of infantry in an enemy city is too overwhelming for one player to defeat. Being in a guild has numerous perks too. Guild research, strategies, missions, and scheduled battles are all part of the game.
Just like any other MMORTS game (or any MMO with raids and GvG battles), attacks are planned and scheduled. Indomitus understands your need to sleep, turn off the PC, or spend time outside with your family and friends. With that, the game's guild system allows guild commanders to put up war strategies/tactics for the whole guild to see. Updates on the ongong war happen on the fly, and briefing even the most clueless guildmate is a cinch to do with the use of custom notices and infantry paths or markers leading to targets. This also eliminates the need to login at a set time to join everyone else in waging war. No need to be a hardcore player to succeed in Indomitus. Your guild can wage war, and still have your troops join in with you AFK or logged out. In addition, Heroes can also be recruited, each with their own specialties, strengths and weaknesses.
The unique guild system in Indomitus makes this browser RTS a game balanced for both casual and hardcore gamers. Rest assured that no matter how long or short you spend your time in the game, your cities and your militia still have a role to play in the guild and in waging war... even with you AFK. If you're looking for an RTS that doesn't require an extensive amount of time in-game, but still retains that same level of excitement and intrigue, Indomitus is a fine choice.
Self Introduction From Author:
|No one really knows what's going on inside his head. Being one helluva multitasker, he's got his day job, managing a website, playing games, and writing for different gaming sites to juggle with everyday. It's not that he doesn't want to rest. He just doesn't want to stop thinking. Did we mention he's bored and lazy? Yeah, what more if he isn't?|
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