Indomitus, Koramgame’s latest free-to-play medieval browser MMORTS. In the shattered lands of ancient Europe, unleash your inner barbarian and storm through the continent in the conquest for absolute domination.
In the saturated market of browser games with recurring themes, Indomitus strives earnestly to strike a perfect balance between town management and massive army combat, with a few surprises.
Where similar games place you behind a city interface half the time, Indomitus plunges you in the RPG experience with the player as the commander; you want to ravage the lands as Supreme Overlord Bjongard, not Placeholder City #105.
On the flipside, if you’re ever on the pointy end of a spear in your last standing city, fear not – your heroic expertise will serve the other nations well if you so choose. Bjongard submits to the will of another master, while Placeholder City #105 just… sits there.
Choose from a variety from nine allegiances and wreck your way across Europe with your fellow tribe members. Indomitus offers more combat modes than any previous strategy game: real time city sieges, historical battles, bandit raids, PvP face-offs, guild battles and more. Social interaction is garnered through visceral combat; be indomitably allied, or be totally dominated.
Cities are typically a supportive factor or a combat exploitation point in such games. In Indomitus, city building is your key to creating a resource network. This isn’t your average city building game where you are restricted to just a single city. You can create manors in nearly a dozen different cities, wielding ultimate control in resource manipulation and channeling, and beef up your most strategic strongholds.
A historical setting without its historical players would be unhistorical. If you appease the gods well, revered war gods will heed your call via the Altar of Heroes. Who wouldn’t want to fight alongside Mel Gi- I mean, William Wallace and Caesar?
Global domination with your friends is the core goal of every strategy game. Indomitus does not differ much here, with one exceptional difference: The robust guild system. Allegiances only offer you the default protection of your nation. Guilds provide you with a slew of other options: Guild research, missions, resource bonuses in friendly cities, and strategic tools only available to leaders to mobilize their members efficiently.
The highlight of the guild system is in its strategy system during war. The war in Indomitus is ongoing, so if you want to keep your empire safe and expanding, you’re either not sleeping in case your opponents strike first, or you have to establish a time for your entire guild to turn up if you want to occupy a region. Or you could, well, use the guild strategy system. With this, guild commanders can post strategies on key strongholds for all members to see on the world map.
With the cunning use of arrows to indicate squad movement plans and customized notices that let you know what’s going on even with no one to brief you, conquests have never been easier. Now you don’t have to follow strict disciplinary times and show up online with 500 of your other friends just to wage war. And that’s not accounting for latecomers too. Live in an Asian time zone, but conduct war in a US guild? No problem, just log in and get updated on the latest in guild warfare; it’s almost like an automated daily war planner.
Your strength is dictated by skill and numbers. Be not a faceless avatar, but a unique identity of ancient Europe as you sweep the continent with your friends, tribes, guilds and nations. Discover the true strategic depth of Indomitus in its strategy system – a commander that spearheads his guild’s war plans can only go so far without his trusted generals. Confused and uninformed generals are the bane of war. In Indomitus’ guild strategy system and its varying gameplay styles, comes camaraderie. And in camaraderie, comes unity and the vision of indomitable conquest.
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