Heroes of the Realm is a new strategy game being hosted on OGplanet; the game features a unique mix of strategy and card collection on the gameplay aspects. As I got to try out this new game I got to experience this and see how well the game plays.
I quite liked the kingdom map in the game. Instead of forcing you to build certain building in certain locations which get leveled up and so on, you instead get the freedom to place the buildings where you want. Not only that, but you're free to move the building as well as long as it isn't in use; so if you want to group certain resource buildings in a particular way, you can, and you can change it up to something else the next minute if you want it. They do however keep some of the limitations in place such as how much of a certain building you can have, but that isn't that big of a deal in comparison.
Combat in the game feels fairly uninvolved, which is something that bugs me in a lot of games like these. Instead of having you place your troops and tell them where to move, you instead decide the formation of your heroes and watch as they fighting things out on their own. It does still retain some of the strategic elements, as you do need to consider what troop type is strong/weak against others and make sure your weaker/ranged units are out of harm's way in the formation phase, but it can still feel a bit of a bore to watch everything unfold on its own. Worse yet, it can feel like a grind at times, since your heroes do level up, and leveling them up offers you the ability to increase their stats and you can farm certain instances for items to equip them as well. So not only do you not feel involved at some periods, but you also need to keep repeating it in the same areas to make your troops stronger.
The game features a sort of luck system. In a lot of games like these, players get their heroes through a tavern with a bit of luck on the rarity and then they need to wait another day or another period of time before they can try their luck out again. This game is a bit different. As you earn or collect soulstones, which are used to recruit heroes, you can spend them at an oracle that will bring up several cards, to which you get to choose one that will be your new hero. After you choose you get to see who you were lucky enough to get, or who you missed by just a hair. The grade of each hero is random and you have a bit more of a chance getting nothing but one star hero than anything else.
Another neat thing about the hero system, is that you can mix your cards as well, if you have had a bit of bad luck or just don't use a certain string of heroes, you can recycle them in hope of getting a hero with higher stats. You have the same luck in getting something that has worse than base stats, so that flow of luck is still part of the game, but it is a better use for them than having them collect dust in your inventory.
As far as things go so far, the game has a lot of promise. I am usually not a big fan of not having control of my units in battle, from all the other aspects of the game, that didn't seem to bother me as much as it usually does, and I ended up finding myself having a bit of fun at the game and wanting to play it more and check on my kingdom. As usual for browser games this game seems to be more geared towards the casual gamer, as you can't do much when you run out of energy, but it is still worth checking out if you are a strategy fan.
Self Introduction From Author:
|I have been playing mmos since about 1999, and haven't stopped since, and I cannot even remember when I started console/pc gaming. I'm an avid gamer who does dive back into the real world from time to time. My all time goal is to start my own business, but that is taking a side step as I am going through college.|
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