Gunshine.net is a free-to-play social roleplaying game that runs directly in your browser - no plugins required. The game has been designed to played together with friends - co-op battles have never been this easy to access and fun to play.
Below are some clips of the review by Beau Hindman on Joystiq. It shows you the first impression of Gunshine.
Gunshine offers players some basic choices in both customization and classes. You can be a Hunter (a ranged character), a Bodyguard (a melee class), or a Doctor (the game's healing class). There's nothing really complicated or stuffy about the character choices, and each one seems to fill its role just fine. I went with a Hunter and logged in.
Graphically, the game works well. It's not trying to be anything more than it is. It's not attempting super-realistic graphics or flashy explosions. Instead, it's obvious the developers wanted to make a game that could run on many different devices and would remain a constant experience across all of them. The Flash-based client is always the same window size (which is sometimes a little aggravating) and the top-down perspective keeps lag low. I'm not a huge fan of Flash-based gameplay, mainly because of its ability to become sluggish and hog resources, but a lot of developers use it. At some point in the future I want to investigate the use of Flash and why developers choose to use it, but for now I usually enjoy the results.
The gameplay of Gunshine is nothing truly innovative or surprising. Still, I enjoyed taking missions and destroying mobs, and the quest helper was pretty handy once I became used to the layout of the different zones and how to navigate the world. It was frustrating to track a quest but not see the quest helper arrow until I was in the exact zone that hosted the objective. I'm sure this could easily be fixed by making the quest helper arrow light up no matter what zone you are in.
I went to my objectives, popped into battle with some pretty neat (and nicely animated) enemies, and got back to my quest giver generally without any hitches. Again, though, it took a little while for me to get used to the flow and logic behind some of the zones, but once I did, everything was pretty easy.
And let's jump to the conclusion of this review and check the pros and cons of Gunshine.
Gunshine is fun, even cute, but it's a little confusing. Let's recap.
At the end, you could find the full review on Joystiq: http://massively.joystiq.com/2011/04/18/first-impressions-gunshine/
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