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Forge of Empires Guide: Movement Cost

Date: Feb 22 2013 02:10:33 Source: Wiki Views:
KeyWord: Forge of Empires, Forge of Empires Guide, Movement Cost Guide, Movement Cost, Light Infantry, Short Ranged, Cavalry

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On the battle ground, each units have their different way of calculation their movement on different terrain, making some kind of terrain become impassible to some units or greatly decrease the distance they can move.

All Units can not pass through water terrain. Both Cavalry and Artillery cannot pass through Rock terrain and Artillery cannot pass through swamp.

Terrain
Light Infantry
Short Ranged
Cavalry
Heavy Infantry
Artillery
Plain 2 2 2 2 2
Bush 3 3 3 3 3
Forrest 3 3 3 3 3
Hills 4 4 3 4 4
Rock 6 6 - 6 -
Swamp 6 6 4 6 -
Water - - - -

The data might be incorrect. 

The Calculation of the distance is by using the movement of the certain unit to deduct the movement cost of the terrain the unit will pass through until the remain movement become not enough to go to any adjacent terrain. If a unit has a route which contains most of plain terrain, then it could move to a longer distance; On the contrary, if a unit only has route that contains most of rock or swamp terrain, it just cannot move far away.

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