Final Eden: Zones Guide

Date: May 10 2012 06:35:20 Source: Blogspot Views:
KeyWord: Final Eden, Final Eden Guide, Final Eden Zone Guide, Final Eden Zone Name
Final Eden

by Nuttah and Dawson Laws

here is a list of zone names and its links hope these help those that are stuck



war zone



district o

barter town


safe haven



strong hair

romero (This is the main server from here you can chose any of the zones )


if i have made any mistakes please post the link to correct it

Different zones, and their differences

Name: Strong Hair

Observed Effects compares to "Normal"/"Server 1" (15,16,29) zones: 

Lower XP needed to level

Higher requirements for building Body shop

Most buildings require only steel to upgrade

Most other buildings only require one type of resource to upgrade

Lower costs in general to upgrade

Lower number of total buildings available

Can only build 1 storage Depot

Name: Barter Town

Oberved Effects:

All buildings require all 4 types of resources to upgrade.

Increased base capacity at beginning

Increased base hourly rate at beginning

Increased time for training

Increased base # of resource buildings

Lower CC level requirement for more defense turrets

Lower CC level req for more generals in general

Lower rivet costs in general

Name: Kraken

Observed Effects:

Lower building times for some buildings

Lower costs in general for building

Slightly higher CC level for more buildings

Name: Jaberwock

Observed Effects:

Higher costs overall

Buildings require all 4 resources to upgrade

Lower time required for upgrading (approx 50%)

Lower base production from resources

Increased CC level required for offensive/troop buildings

Lower CC costs to upgrade

Increased # resource buildings at level 1 or soon after

Dramatically increased armory levels required to research new troops

Name: Safe Haven

Observed Effects:

Increased resource buildings available

Easier to build resource and defense buildings

Increased storage capacity

Increased CC upgrade requirements

Increased troop requirements (build and upgrade)

Name: Medusa

Observed Effects:

Decreased building (and upgrade) costs

Linear Armory level progression

Slightly higher CC level req for more defense turrets

Name: Gergio

Observed Effects:

All units unlocked and able to be upgrade to max at level 1 Armory

0 cost in time and resources to upgrade CC to level 2

Slightly increased turret costs in time and resources

Increased CC req for more buildings

Name: District o

Observed Effects:

Increased Armory req for upgrades

Lower time and resource req for upgrading troops

No plasma or rail guns

No body shop

Name: Nazgul

Observed Effects:

Increased upgrade times

Drastically lower training costs in resources

Increased CC level reqs for more buildings

Name: War Zone

Observed Effects:

CC costs to upgrade slightly lower

Linear upgrade levels for armory

Name: Spice Kit

Observed Effects:

Lower armory level reqs

Increased armory upgrade resource and time req

Increased building time and resource req

Massively increased resource production/hour (about 1500%)

Feel free to add to the stuff I've got one here or correct me if I'm wrong. This is just what I've seen and is by no means all-inclusive.

Final Eden: Basic Defense Guide >>



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