Dragons of Atlantis is a new browser based strategy game by Kabam, who has released games such as; The Godfather: Five Families, Edgeworld, Thirst of Night, and Kingdoms of Camelot. This game however is set in a dark world where four tribes are at war to save themselves.
The game features four tribes for players to choose from with each having their own specialties and backgrounds from the tribal to the scientifically advanced. At first glance it seems more of picking a tribe than picking what you want your character to look like than picking based off of what each tribe can make. Unlike some games similar to this genre however, the choosing of the tribes doesn't mean you choose a faction, in which you fight against others for dominance, but one you can choose to represent your character in the world and work with those from other tribes to prosper and conquer others in alliances.
There is a main tutorial quest line in the game which outlines the basics of the gameplay and teaches new players the basics of what you need to know before venturing out in the world, this is also accompanied with a 7-day protection period where you cannot attack others, nor can you be attacked yourself, which gives you plenty of time to get the hang of the game, and build up your army for the impending attacks that await you. As for the tutorial section, it covers a good amount of the game, and does what it needs to. All in all it the games learning curve is not too steep and even before the quest line ends, you should have a general understanding of the game.
The gameplay itself plays out as an empire builder, which is ever so popular in the browser game world, but as with most it tries to add different aspects to make it stand out from the crowd and attract users that way. In this case, the game revolves a bit around dragons. Players can raise dragons from eggs to defend their cities, and enlist the help of creatures from dragons to minotaurs to help defend the city and attack others.
There are three different screens in the game; the city, field, and map screens. The city is where everything from housings to your fortress is built. This is the main hub for your population, scientific advancements, and where your dragon is housed. The field screen is the main hub for your resources for your empire are harvested. The building on the field is grid based in which the amount of tiles you're allowed to build on is affected by the level of your fortress, so early on you're only allowed a few tiles and it grows as you upgrade the fortress. The fortress also has an effect on the map portion of the game. The map is where you see where your kingdom is placed, along with the placement of all those around you. There are several purposes of the map portion; you're able to attack others and different points like hills, mountains, lakes, grasslands, and camps. The points you can attack you're able to take over and defend and hold the points. Each of the points have levels assigned to them and their own units defending them from monsters if they're not held by other players, or soldiers if held by another player. Levels of each point also determine bonuses you get from them as you hold them. For instance, say if you hold a Lv. 4 hill, which will give you 20% bonus to the production of stone in your empire. So holding these different points can help in the prosperity of your empire fairly well.
The construction of buildings is something that hurts the game a bit; in most games of this style you're able to construct multiple buildings at the same time, though some of them are queued up. This allowed you to set it and forget it to allow things to be built while you're away or asleep. This game however only allows you to construct one building at a time; this takes a bit of the casualness out of the game, as especially early on you need to babysit the game screen to keep building one after another. While this keeps your attention on the game screen, it also gets tedious after a while and makes you have the watching paint dry effect as you wait to be able to start the next building. The odd thing about it is that while they don't allow you to queue up construction or scientific advancements, unit construction is able to be queued, which confused me a bit and though it was odd that they only did it for that one feature.
Combat in the game also feels sort of dull. You're able to mix and match different unit types under several generals. The generals are no-faced units that just seem to be a placeholder, as they offer no bonuses or anything of worth to the squads, just something for them to band around. Attacking other places is done through a calculation of the attack and defense of the units vs. the opposing forces, there does seem to be other stats that are involved in the combat, such as range of units, speed, power, life, ect, which are a factor to consider during the attack phases. There is a little depth to the fighting since you do get a chance to see what units are defending each area by sending out spies to gather intel, but once the troops are sent out, your involvement is over. Considering how the game tries to keep your attentiveness to the game itself, it would have been a bit nicer if you had some involvement in the attacks as you placed them, so this was a bit disappointing for how the game is played out.
A quest line is present in the game, but it doesn't follow a story or anything like that, instead it is more about progression for the players. As you progress normally, or by following the actual quests that are placed, you can earn bonus resources for completing them. In essence it feels more like pre-determined goals for players mixed with rewards for completing them. It is good for a start and to help you build yourself up.
All in all the game is decent, but doesn't really stand out from the crowd too much. A lot of the features feel watered down compared to others games and it could definitely use some improvements to make it stand out more. Not to say the game is completely bad, because some of the features in it, it does fairly well and straightforward, it is also fairly easy to learn and get into, but beyond that it just feels stagnant.
Self Introduction From Author:
|I have been playing mmos since about 1999, and haven't stopped since, and I cannot even remember when I started console/pc gaming. I'm an avid gamer who does dive back into the real world from time to time. My all time goal is to start my own business, but that is taking a side step as I am going through college.|
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