Dragon's Call II is a new browser based MMORPG that is being hosted at gamedp and best of all, can be accessed with your MMOsite/BBGsite login details, so you don't need to bother signing up for yet another site. The game has been overhauled from its predecessor and offers a host of new features for those who came from the original game. But is the game worth looking at for old and new fans alike?
At present the game only features three classes for characters to play; Warrior, Assassin, and Mage. They also tend to act a bit different than the standard archetypes people are used to in other games. Warriors excel at blocking attacks, Assassins have high dodge, and Mages land more critical hits. The first two sounds accurate, but the whole mages landing crits is a bit odd since it is associated more with melee attacks in most games. Customization of each character is limited only to picking a gender and class, but nothing to do with looks or anything like that. It isn't much, and you do end up looking like most everyone else, but at least allowing gender selection is something.
The mechanics of the game are rather basic and don't really get complex enough to wet the appetite of hardcore gamers. The map is on a 2D flat surface which has players going left to right to find NPCs to give them quests and sell them much needed items. Even on this they do feature an auto-path feature which takes even the minor legwork out of the equation. This is not to say simple is bad, but it lacks the overall depth to get anyone but casual gamers a need to look twice.
Combat in the game is also out of the player's hands as it is done automatically. You get to choose your line-up from pre-determined unlockable characters which you can position in formation. From there the battle plays out and you get to see at the end if you're victorious or if you need to send your team out to train more/upgrade their arsenal some more. This leads a lot of the actual dungeon areas in the game to be less than thrilling since you're going on a linear path just to fight a few mobs that you have no control during the combat.
One thing that did stand out and that casual players may like is that there is a sort of "fix" to the whole grinding dilemma that a lot of these games have, that is the "Sweep" feature. The feature is similar to in-game bots that other games have. This one only works on dungeons that you have completed and use up action points which are how many times you can go through a dungeon. The sweep feature allows you to run through the dungeon as many times as your points allow and even gives you the option to sell all of your "hard earned" loot with it. This makes it a lot easier to catch up in levels if you're behind for a certain quest or boss that you couldn't beat before-hand. The auto-sell feature is particularly nice since unless you're looking for certain materials for crafting, a lot of the loot you usually find is just space fillers.
On the note of crafting, they did something that I did find kind of cool with the whole looking for materials problem that you tend to run into when trying to complete a recipe. They added it so when you click on the material you need when trying to craft some gear that you will auto select the dungeon with mobs that drop that particular item. Mix that with the sweep feature, and it is crafting done easy.
The game does try to supplement its rather solo focused gameplay by throwing other features into the mix, some being a bit fun while others feel like they don't really belong. For instance the game everything from Guild to Faction wars in it, but the gameplay doesn't really suggest a more cooperative style since the game doesn't feature a party system, which makes in game guilds feel like nothing more than a place to chat with friends, but not really adventure with them. They do have some other features like the arena, which is always fun and good to test out your line-up against other players to see if you measure up, or if you need to tweak your composition a bit.
The game thus far is something that will only interest a niche crowd, due to the set-up of the game, the aim is to give casual players a chance to get ahead and feel they're a part of their own story line in a mmo type setting. The story is the main focus of the game and is what may bring or drive away players depending on their take of it. The story is to make your character a hero, but some of the translation errors can make that a bit distracting as well. Besides playing for the story, the game does provide something decent for people not looking to invest a lot of time into and just want something to pass a short amount of time each day.
Self Introduction From Author:
|I have been playing mmos since about 1999, and haven't stopped since, and I cannot even remember when I started console/pc gaming. I'm an avid gamer who does dive back into the real world from time to time. My all time goal is to start my own business, but that is taking a side step as I am going through college.|
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