**Basic Skill**

In DDTank, the prerequisite of becoming a master is not possessing the Secret of Kung Fu, nor a divine weapon, but simply mastering the basic skills of the game. A skillful master must be familiar with a variety of basic skills to survive in all kinds of severe conditions. Now let's have a look at what these basic skills are.

**First let's go over the operation: **

"↑ ↓" is used to adjust weapon's attack angle, "← →" is used to adjust character's moving direction.

Press the "space bar" to start the attack. Attack power depends on length of time you press the space bar, and will show on the strength scale below. All you need to do is to adjust your attack power by referring to the strength scale.

**Estimating distance:**

**Measuring method:**

Use your mouse and click and drag the white box inside the level map to the middle of the character point to measure the distance from enemy. The distance from the left side to the right side of the white box is 10. If the distance exceeds 10, you can remember the point location and then drag the white box to that point to measure. The sum of two measurements is the distance. Know the distance from enemy before planning a precision strike is also what a master does.

**Use the paper airplane to get around:**

A skillful master does not rush and hit ceaselessly. Sometimes a strategic shift can result in a surprising effect. If your HP is low, or you are on the brink of being killed, what should you do? Use the paper airplane and fly to a safe place for a strategic repositioning immediately. What if you cannot control the plane and get to a better place? Then you need just need more practice.

**Attribute Overview **

Character's attributes can be found at the backpack interface. See detailed information below:

**Combat Power**: Comprehensive attributes value. High combat power can bring greater damage.

**Attack**: Character's total attack attributes value, it can greatly increase the level of damage, and add the Delay value.

**Defense**: Character's total defense attributes value, it can decrease damage and increase maximum HP.

**Agility**: Character's total agility attributes value, it can increase character's recovery rate and maximum physical strength.

**Luck**: Character's total luck attributes value, it can increase character's strike rate,damage while weaken enemy's defense.

**Damage**: Character's total damage attributes value, it has a strong influence on the degree of damage to enemies.

**Shield**: Character's total shield attributes value, it has a strong influence on the degree of damage to Players themselves.

**HP**: Character's maximum HP, it determines character's survival ability.

**Semi-Throwing Strike**

Do you want to see a perfect parabolic curve in the sky? Do you want to know what kind of damage it can cause to your enemies? Try this strategy.

Semi-throwing simply means throwing a weapon with only partial power. The basic angle of semi-throwing is 90, and can be adjusted according to the distance. The power is always 60.

**Basic formula: 90- ( distance times 2 ) +- ( wind force times 2 )=angle ( tailwind+ headwind - )**

For example, if distance is 7, headwind is 1.9, then the angle is 90-7*2-1.9*2=73 ( ignore the decimal ) . The power is always 60.

**High-Throwing Strike**

Do you want your enemies be defeated by unexpected objects falling from the sky? This strategy is perfect for you! It deals with a mysterious "falling objects "attack by using an extremely high angle.

High throw is actually a common means of attack in game, and is also a must for game masters. The basic angle of semi-throwing is 90, and can be adjusted according to the distance. The power is always 95.

**Basic formula: 90- ( distance times 2 ) +- ( wind force times 2 ) =angle ( tailwind+ headwind - )**

For example, if the distance is 15, headwind 2.7, then the angle is 90-15-5.4=70 ( ignore the decimal). The power is always 95.

**30 Degree Angle Strike**

It's not easy to hit your enemy even when you know the distance. Using some simple gameplay strategies can help you shoot with great accuracy. This ideal strike angle is about 30 degrees. Just as its name implies, you attack using a 30 degree angle. Although not perfect, it can greatly increase your hit rate.

During a battle, use "↑ ↓" to adjust the angle in the dial to 30, and measure distance from your enemy. After measurement, refer to the following formula to adjust attack power. Below is the power of differe distances when using the 30 degree strike.

Remember the formula alone is not enough. You cannot ignore another important element----wind speed.

So let's talk about wind speed now. The wind power of 30 degree angle strike is tailwind + headwind - (+- angle) . For tailwind, on the basis of original 30 degree, you need to increase the angle with a figure which is approximately the same as wind force; for headwind, on the basis of original 30 degree, you need to decrease the angle by approximately the wind speed . For instance, if the tailwind is 2, distance is 10, then the angle should be 32, power is 47.5; for headwind, the angle should be 28, and the power is the same as tailwind.

**Basic formula: 30 +- wind speed = angle ( tailwind+ headwind - )**

The corresponding attack power can be found from the table above. You should congragulate yourself when you have fully mastered the skill of 30 degree angle strike. Let’s have a look at some more attack strategies.

**50 Degree Angle Attack**

This is the strategy for 50 degree angle attack. You can learn the skill of precise strike by 50 degree angle.

During a battle, use "↑ ↓" to adjust the angle in the dial to 50, and measure distance between you and your enemy. After measurement, refer to the following formula to adjust attack power. Below is the power of different distances when using the 30 degree angle strike.

The power of 50 degree angle strike is close to that of 30 degree angle strike, the only difference is wind force. The increased/decreased figure of angle is twice of the wind force. For instance, if distance is 20, tailwind force is 2.5, then the angle should be 55; if headwind force is 2.5, then the angle should be 45.

**Basic formula: 50-+ ( 2 times wind force ) = angle ( tailwind+ headwind - )**

The corresponding attack power can be found from the table above.

**65 Degree Angle Strike**

Prior strategies does not have a high angle, but this one is not the same. Considering that 65 degree is a relatively high angle, what will the difference be?

During a battle, use "↑ ↓" to adjust the angle in the dial to 65, and measure the distance between you and your enemy. After measurement, refer to the following formula to adjust the attack power. Below is the power of different distances when using the 65 degree angle strike.

The power of 65 degree angle strike is greater than 30 or 50 degree strikes. The way to adjust the angle is the same as 50 degree angle strike. The correct increased/decreased figure of angle is twice that of the wind force. For instance, if the distance is 20, the tailwind force is 2.5, then the angle should be 70; if headwind force is 2.5, then the angle should be 60 degree.

**Basic formula: 65-+ ( 2 times wind force ) = angle ( tailwind+ headwind - )**

The corresponding attack power can be found from the table above.

- Marvel: Avengers Alliance Spec Ops 34 Task List
- Marvel: Avengers Alliance Spec Ops 34 Mission List
- Marvel Avengers Alliance Death Locket Covert Tasks
- Marvel: Avengers Alliance Spec Ops 33 Task List
- Go Inside Marvel: Avengers Alliance Spec Ops 33

- Game PK: Cyber Monster II VS Pockie Ninja II Original
- Pockie Ninja II Original Review from MMOHUNTER
- Have You Ever Tried These Naruto Games?
- Pockie Ninja II Original - Ancient Ninja Tools Update Honours the Tales of the Tragic
- Dominating Early in Pockie Ninja II Original

- League of Angels II Giftpack Giveaway
- Start Time: 2016.04.10 | key: 200

- Thundercall Activation Code Giveaway
- Start Time: 2016.04.10 | key: 300

- Wartune (R2Game) Free Items Giveaway Event
- Start Time: 2016.01.26 | key: 1000

Subscribe to Daily Browser Games Reviews!

## Comment