Abilities that scorch multiple enemies and afflict them with damage over time.
Abilities that freeze your foes, slowing them down and sometimes freezing them in place.
Abilities that harness the chaotic power of storms, giving Arcanists a great variety of offensive, defensive, and utility options.
Abilities that focus on debilitating and destroying a single target, making Gunners ideal assassins.
Abilities that use acids and other toxic compounds to afflict enemies with a variety of punishing debuffs.
Abilities that allow the Gunner to bring flame down across the battlefield, making them ideal for crowd control.
Abilities that allow the Warder to cut through multiple enemies at once.
A suite of defensive abilities that support teammates, increasing defense, damage output, and regeneration.
Abilities that allow the Warder to weaken and destroy single enemies in melee, no matter where they are on the battlefield.
Abilities that focus the harmonies of the Mechanism to deadly effect, cutting a wide swath through enemies.
Abilities that can dispel even the gravest wounds.
Abilities that allow Channelers to empower themselves and their allies, giving them the strength to overcome any obstacle.
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