Browser games using plugins to deliver a more rich experience for their gamers tend to work well and bring them closer to their downloadable brethren. Another game to join this trend is Chrono Tales, a game that is developed by Ray Media Group Limited, and is currently in its first closed beta testing phase.
Character creation in the game isn't bad; there are five classes for players to choose from, most of which take the general MMORPG roles; Warrior (Melee/tank), Mage (Magic AoE/Dps), Scholar (Archer), Assassin (High Speed/Dps/Crit), and Priest (Healer). This gives you plenty of options to choose from, but the actual character customization is a bit lackluster. You're able to change the hair and face of your character, but you're not allowed to mix and match, meaning that each hair style has a hair color associated with it, which limited the customization a bit, but isn't that big of a deal.
One of the more interesting aspects of the game is the pet system. You acquire your pets either by going through some of the quest lines or visiting a vender who sells them and they have some neat uses. They can take one of three different roles in helping you out – which is by merging, fighting, or acting as a mount. You can utilize each role simultaneously, allowing you to realistically use three pets at once, each taking one of the mentioned roles. The merging part is particularly interesting, since it isn't that common of a feature in games that offer a pet system. Basically it lets you utilize your pet's stats as merged with your own to boost your fighting power, making you a more formidable opponent. Their stats go up as they level, and even if you decide to enhance them with attribute stones, which allow you to boost their stats even more.
Combat in the game is like a generic MMO; click your target and periodically pop a skill button or potion as needed. That doesn't mean it is bad, it is just familiar, thus making it easy to learn and making it work well with some of the games other features. More than not, you will most likely be utilizing the games auto-combat feature which is in place of both the in game's bot and general questing; which if the combat was overly complicated or changed, this system really wouldn't work as well.
Besides that, they do allow you to develop your character how you want, beyond the typical cookie-cutter MMO style. Instead of having a fixed stat as you progress, they allow you to put in your 4 points per level where you want them to be, so you can decide how you want to develop and what role you will take. Unfortunately, this doesn't really include the skill portion, as there is one tree and you can get/max out all of your skills without having to choose a particular skill path/tree.
Leveling in the game has an odd pacing. In the beginning it is fairly fast and then suddenly it gets deathly slow at times. Going with the information on the combat feature, you do feel the need to use the in games bot and meditation feature….a lot. That is because even while doing the many quests the game offers, which is a lot, you do still end up feeling that the leveling is a bit too slow at times. I found myself going to locations that are my level or higher and just leaving it to the bot to grind for a few hours while I went out and did chores or just while I slept, even then I was still struggling to level at a decent pace.
Luckily despite the rather slow leveling pace at times, the game does offer a bit of distractions from the typical grind such as the arena, siege wars for guilds, Daily Instances and Quests, Crafting, ect. All of which provide more than enough for you to do when you tire of questing and doing the normal grind. But on the other hand, some of these could have been implemented a bit better, for instance the Arena. For some reason, even the free Arena is only available at certain times of the day, when I am on doesn't happen to be one of them, and leaves me feeling left out in the pvp arena, which leaves me with nothing but general PKing in the world, which is still fun, but not what I wanted to do. Other than that, the other tasks do provide some fun in the world when I got tired of just going through quest after quest or just letting my character bot.
Being that the game does use a plugin to play, it is assumed it should have above par graphics in relation to other browser based games, and it does. Graphically the game is very well done and it could give some downloaded games a run for their money in terms of looks. Everything from the character models to the animations run smoothly and don't present any type of lag/hiccups/skipping, which is always a good sign. The art is more of a Asian style, which is fairly common, and doesn't stand out on its own, but as a browser game, it does stand out.
The game is still in closed beta, had to say that because you can tell it is still incomplete and still being worked on, not everything is translated yet, and changes are most likely to come. But right now, despite its quirks, it is showing promise to being a good browser based MMORPG. The pet system is fairly interesting, and while the leveling pace is very slow at times, there are ways to get not make it as tedious as it could be.
Self Introduction From Author:
|I have been playing mmos since about 1999, and haven't stopped since, and I cannot even remember when I started console/pc gaming. I'm an avid gamer who does dive back into the real world from time to time. My all time goal is to start my own business, but that is taking a side step as I am going through college.|
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