This game is unlike any other you have played before. It is about finding the ideal formula: the most suitable combination of various heroes, formation and researches each with its own unique strength and weakness. When the chemistry is right, the magic will happen.
Here are the different ingredients that make up the perfect “build”.
In Chronicles of Merlin, different Heroes have different strengths and weaknesses and can play different roles in a team.
There are three types of Heroes you’ll meet first:
Normal Attack - Siege Hero
Siege Heroes rely on stable normal attack and can prove to be quite powerful
in the early stage. They do not rely on Morale and can deal a considerable
amount of damage each turn.
Popular Siege Heroes: Rickon (Starting Hero), Saladin (Holy Crusades).
Gambit Attack – Single Target Gambit Heroes
Gambit Heroes use Normal Attack until their Morale is over 100, at which point
a Gambit Attack will be launched. Gambit Attacks usually deals higher damage
than Normal Attack, and may have special effect such as stunning the opponent
for one turn (Maid Marian). Popular Single Target Gambit Heroes: Maid Marian
(Sherwood Forest), Robin Hood (Sherwood Forest), Fernando (Starting Hero).
Gambit Attack – Defender
Some Gambit Heroes have Defending Gambit Skills such as “Entrench”. It is a
special defensive skill which is launched when the Hero’s Morale is over 100 (like
the other gambits).
When Entrench is activated, the hero will only receive 1 or 2 damage from
Normal and Gambit Attack. Therefore it is advisable that you put your Defender
in the front of the formation to take hits for the team. Popular Defender Gambit
Heroes: Meera (Starting Hero), Richard the Lionheart (Holy Crusade)
*There are also other styles of Gambit Attack Skills, some deal damage to
multiple targets, some can drain enemy units and replenish your lost
units during battle. You’ll get to meet them all later down the road.
Gear: The most important ingredient
As you find yourself battling both players and non players you will find yourself losing from time to time. The most effective way to become strong is to upgrade your Gear Level. It is much more important than your Heroes Level!
Match the right Gear with the right Hero
While each Hero can have at most 6 pieces of gear, it is not necessary and most
likely not advisable to equip any hero with 6 pieces of gear. In CoM, the number
of gear is not nearly as important as the level of the gear.
Not every piece of gear is needed! First off, figure out where your Hero will be
placed in the formation and the amount of damage they will be taking. (For
more info on formation, see below).
Figure out which type of attack your hero uses.
For Normal Heroes (Saladin, Rickon), it is vital to give them a weapon of some
sort (weapon). It really doesn’t matter what weapon you use, as long as it has
high level (the +X next to the name of the gear).
For Gambit Attacking Heroes, the mount is the most important gear. When you
get past the first couple of campaigns, you’ll realize the importance of a “Shire
Horse +24” on your gambit attacker (Alfred the Great). Gambit Defenders
(Meera, Richard Lionheart) don’t require a mount.
It depends on the type of attack your enemy deals. If you want to defend
against Gambit Attack, make sure you upgrade your Cloak. If you want to
up the defense against Normal Attack, put on a high-level armor!
Upgrade your Gear!
You must upgrade your gear as it adds tremendously to your stats. For example
the Bronze Shortsword starts off with a base +11 Normal Attack, at the next
level it will add +10 Normal Attack. That almost doubles the amount of Normal
Attack! The growth rate and the level of the Gear is much more important than
the starting stat of your gear. For example, a “Bronze Sword +30” has +311
Normal Attack while a “Silver Longsword +30” has +330 Attack, nearly the same!
Know Your Formations!
If this game can be related to Chess then you need to know how to move your pieces.
Defenders should always be placed in front of attackers to provide maximum coverage, while attackers can be safely tucked away to ensure maximum damage being dealt.
The Hero’s position in the formation decides who goes first, not the Hero’s attribute. Study which position strikes first and use it to your advantage.
Watch the Battle Reports
Sure you can try to defeat enemies by trial and error, but in the future this will cost you Reserves and Banners. Get in the habit of watching other players’ Strategy before you fight a new Hero.
There are endless possibilities and various “builds” you can create with different combinations of Heroes, gear and Formations. All the information you need can be found on the forum, the Wikia and the website.
The best piece of advice that can be given is not to give up. If you are losing in the early stages it is either because you need to upgrade your gear, or you are using the wrong formation. You’ll eventually learn to find the perfect combination, and there is no achievement that would be as gratifying as defeating an enemy that you have lost to numerous times by tweaking your build.
Do not replace gear of the same color even though it requires a higher level.
Only replace gear when it’s a different color. For example:
Know what happens at each level
Know that at level 15 you will start having to use your reserves, which means you will need grain. At level 36 you will lose Banners for Defeats as well as Victories.
Keep Losing? Out of Silver? Go back and get drops!
If you have run out of Silver upgrading and you’re stuck, go back and get some drops. Campaigns are the only way to get good Weapons and Armor. Plus if you’re short on cash and get a drop, you can sell it.
Don’t Like your starter Hero? Don’t worry!
The campaigns offer a lot of Heroes to choose from. Most high level players do not even user their starter Heroes, no matter how great they are.