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Call of Gods Guide: Combat System

Date: Oct 02 2011 06:24:51 Source: Official Site Views:
KeyWord: Call of Gods,Call of Gods Guide,Call of Gods Combat System,
Call of Gods

Victory or defeat on the battlefield in Call of Gods is determined by the game's complex combat system. Call of Gods' combat system takes into account a wide variety of factors such as hero attributes, unit type, unit positions etc.

The Battlefield

Call of Gods Screenshot

Which unit goes first?

Units take turns to move and attack in Call of Gods. The order of action is determined by the Speed of a unit. Unit classes with higher Speed stats such as Cavalry and Flying Units will move and attack before slower unit classes such as Infantry and Archers. Below is a table of unit Speeds for the different unit classes in Call of Gods:

Class Speed
Infantry 3
Archer 2
Cavalry 4
Spellcaster 1
Flying Unit 6

A unit's Speed also determines how many squares the unit will move to engage the enemy if they are melee units. The number of squares that each unit moves is the same as the Speed of that unit. Archers, Spellcasters and Flying Units will not move during battle.

If there are two groups of units of the same unit type, the order of action will depend on the Agility of the commanding heroes.

Call of Gods Screenshot

The Cavaliers on the left move and attack before the Cavaliers on the right because the hero leading them has a higher Agility rating.

What are the strengths and weaknesses of each unit Class?

Unit Attributes:

Call of Gods Screenshot

Class: All unit types belong to one of 5 unit classes.

Population: Affects the number of units of this unit type that can be assigned to a hero. For example, a hero that can command 100 Infantry units can only command 50 Cavalry  units because the Population size of a Cavalry Unit is 2 whilst Infantry is 1.

Attack: Unit types with higher Attack stats will deal more damage to the enemy. The green number indicates stat bonuses from your research building.

Defense: Unit types with higher Defense stats will be better at resisting enemy attacks. The green number indicates stat bonuses from your research building.

Vitality: Affects the health of this unit type. Units with higher Vitality are able to absorb more damage.

Agility: Unit types with higher Agility ratings are more likely to dodge enemy attacks.

Accuracy: When unit types with higher Accuracy ratings attack, the enemy is likely to be able to dodge the attack.

Unit attributes are heavily affected by the attributes of the heroes that they assigned to. It's important to have a strong hero to bring out the maximum potential of your units.

Apart from attribute differences the 5 unit classes in Call of Gods all have individual strengths and weaknesses that should be exploited to maximize your army's combat potential.

Infantry Class

Tier 1 units:

Call of Gods Screenshot

Tier 2 units:

Call of Gods Screenshot

Strengths:

  • Cheap to recruit
  • More health than Archers and Spellcasters
  • Takes reduced damage from Archers

Weaknesses

  • Slow movement speed: Can only move 3 square in a single turn
  • Quickly outclassed by Cavalry units which possess better stats for every attribute

Archer Class

Tier 1 units:

Call of Gods Screenshot

Tier 2 Units:

Call of Gods Screenshot

Strengths:

  • Can attack enemy units from any range.
  • Increased damage when attacking Cavalry.
  • Higher Accuracy than all unit classes apart from Spellcasters.

Weaknesses:

  • Can only deal full damage to enemy units between 2-6 squares in front. Reduced damage against enemies beyond that range. Hugely reduced damage against enemies below that range.
  • Poor Vitality and Defense

Cavalry Class

Tier 1 units:

Call of Gods Screenshot

Tier 2 units:

Call of Gods Screenshot

Strengths:

  • Strong Attack, Defense and Vitality. Will hit harder and withstand attacks better than Infantry units.
  • Faster than Infantry units. Will move 4 squares in a single turn.
  • Increased damage against Flying Units.

Weaknesses:

  • Each Cavalry unit has a Population size of 2. Therefore the same hero will only be able to command half the number of Cavalry units as Infantry or Archer units.
  • Less Agility than Infantry units and therefore less likely to dodge attacks.
  •  More than twice as expensive to produce as Infantry units. Can become a burden on your resources if you fight a lot and lose many units

Spellcaster Class

Tier 1 units:

Call of Gods Screenshot

Tier 2 units:

Call of Gods Screenshot

Strengths:

  • Possesses the most powerful ranged attack of any ranged unit Class.
  • Attack rating is only slightly reduced against very close enemies.
  • Increased damage against Infantry units.

Weaknesses:

  • Significantly more expensive than Archers, the other ranged unit class.
  • Poor Defense, Vitality and Agility make Spellcasters highly vulnerable to attack.
  • Lower Accuracy than Archers

Flying Unit Class

Tier 1 units:

Call of Gods Screenshot

Tier 2 units:

Call of Gods Screenshot

Strengths:

  • Possesses by far the most powerful Attack and Defense ratings of any unit Class in Call of Gods.
  • Very high Vitality, Agility and Accuracy allow this Class to deal crippling damage and counter enemy attacks at the same time.
  • Possesses the highest Speed of all unit Classes in the game, allowing Flying Units to move faster and attack first.
  • Increased damage against Spellcasters.

Weaknesses:

  • Each Flying Unit has a Population size of 3. This significantly decreases the number of Flying Units you can assign to your heroes compared to units from other Classes. This partially negates the high attribute stats of Flying Units.  
  • Is the most expensive melee unit Class. Flying Units killed in battle may become prohibitively expensive to replace.

Basic Battle Tactics

Apart from knowing the strengths and weaknesses of your units, you need to be able to effectively use the unit Classes at your disposal. One way of doing this is to use ranged and melee units in conjunction with one another to maximize your army's combat strength whilst minimizing your unit losses.

Call of Gods Screenshot

The screenshot above shows a ranged/melee combo army in action. The Cavalry units on the left prevent the enemy's melee units from advancing any further, whilst your Spellcasters deal ranged attacks from the rear. If there were no Cavalry units to defend the Spellcasters, the enemy's melee units would soon reach them and cut them down. Infantry and Flying Units will also work in this role.

The positions of your units in your army are also important. It's best to place your melee units on the left flank of your army as that is where the enemy will strike. To change the position of your units, first go to the Heroes menu.

Call of Gods Screenshot

Click on the arrow keys to change the position of your heroes in your formation. Heroes at position 1 will be on the furthest left side of your army with position 2, 3 etc progressively lining up to the right. You melee units should always be to the left of your ranged units.

If you find the enemy army breaking through the defensive wall created by your melee units, you should progressively replace your ranged units with melee ones. You more melee units you have, the stronger your army's total defense.

Call of Gods Screenshot

This strategy is all about finding the right ranged/melee combination to defeat the thousands of unique enemies in Call of Gods that maximizes damage to the enemy and minimizes your losses.

As you progress in Call of Gods, your heroes will become more powerful and the number of unit types that you can command will also increase. Be creative in your battle strategies and don't be afraid to try out new units and formations.

 

Call of Gods Guide: Recruiting and Using Heroes >>

Call of Gods Guide: Quest >>

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