Victory or defeat on the battlefield in Call of Gods is determined by the game's complex combat system. Call of Gods' combat system takes into account a wide variety of factors such as hero attributes, unit type, unit positions etc.
The Battlefield

Which unit goes first?
Units take turns to move and attack in Call of Gods. The order of action is determined by the Speed of a unit. Unit classes with higher Speed stats such as Cavalry and Flying Units will move and attack before slower unit classes such as Infantry and Archers. Below is a table of unit Speeds for the different unit classes in Call of Gods:
| Class | Speed |
| Infantry | 3 |
| Archer | 2 |
| Cavalry | 4 |
| Spellcaster | 1 |
| Flying Unit | 6 |
A unit's Speed also determines how many squares the unit will move to engage the enemy if they are melee units. The number of squares that each unit moves is the same as the Speed of that unit. Archers, Spellcasters and Flying Units will not move during battle.
If there are two groups of units of the same unit type, the order of action will depend on the Agility of the commanding heroes.

The Cavaliers on the left move and attack before the Cavaliers on the right because the hero leading them has a higher Agility rating.
What are the strengths and weaknesses of each unit Class?
Unit Attributes:

Class: All unit types belong to one of 5 unit classes.
Population: Affects the number of units of this unit type that can be assigned to a hero. For example, a hero that can command 100 Infantry units can only command 50 Cavalry units because the Population size of a Cavalry Unit is 2 whilst Infantry is 1.
Attack: Unit types with higher Attack stats will deal more damage to the enemy. The green number indicates stat bonuses from your research building.
Defense: Unit types with higher Defense stats will be better at resisting enemy attacks. The green number indicates stat bonuses from your research building.
Vitality: Affects the health of this unit type. Units with higher Vitality are able to absorb more damage.
Agility: Unit types with higher Agility ratings are more likely to dodge enemy attacks.
Accuracy: When unit types with higher Accuracy ratings attack, the enemy is likely to be able to dodge the attack.
Unit attributes are heavily affected by the attributes of the heroes that they assigned to. It's important to have a strong hero to bring out the maximum potential of your units.
Apart from attribute differences the 5 unit classes in Call of Gods all have individual strengths and weaknesses that should be exploited to maximize your army's combat potential.
Infantry Class
Tier 1 units:

Tier 2 units:

Strengths:
Weaknesses
Archer Class
Tier 1 units:

Tier 2 Units:

Strengths:
Weaknesses:
Cavalry Class
Tier 1 units:

Tier 2 units:

Strengths:
Weaknesses:
Spellcaster Class
Tier 1 units:

Tier 2 units:

Strengths:
Weaknesses:
Flying Unit Class
Tier 1 units:

Tier 2 units:

Strengths:
Weaknesses:
Basic Battle Tactics
Apart from knowing the strengths and weaknesses of your units, you need to be able to effectively use the unit Classes at your disposal. One way of doing this is to use ranged and melee units in conjunction with one another to maximize your army's combat strength whilst minimizing your unit losses.

The screenshot above shows a ranged/melee combo army in action. The Cavalry units on the left prevent the enemy's melee units from advancing any further, whilst your Spellcasters deal ranged attacks from the rear. If there were no Cavalry units to defend the Spellcasters, the enemy's melee units would soon reach them and cut them down. Infantry and Flying Units will also work in this role.
The positions of your units in your army are also important. It's best to place your melee units on the left flank of your army as that is where the enemy will strike. To change the position of your units, first go to the Heroes menu.

Click on the arrow keys to change the position of your heroes in your formation. Heroes at position 1 will be on the furthest left side of your army with position 2, 3 etc progressively lining up to the right. You melee units should always be to the left of your ranged units.
If you find the enemy army breaking through the defensive wall created by your melee units, you should progressively replace your ranged units with melee ones. You more melee units you have, the stronger your army's total defense.

This strategy is all about finding the right ranged/melee combination to defeat the thousands of unique enemies in Call of Gods that maximizes damage to the enemy and minimizes your losses.
As you progress in Call of Gods, your heroes will become more powerful and the number of unit types that you can command will also increase. Be creative in your battle strategies and don't be afraid to try out new units and formations.
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