Battle Dawn Guide: Colony

Date: Dec 26 2011 07:01:55 Source: Official Forum Views:
KeyWord: Battle Dawn Guide, Battle Dawn, Colony
Battle Dawn


Each player in the game is represented by a colony. From here, you embark on your quest for world domination. Your colony houses all of your workers, who collect resources and can be trained into military units, as well as any structures that you have constructed. You can conquer a player by attacking their colony. Until you get a Training Base, your colony is the only place that you can recruit units.

Colony Appearance

The size of a colony is dependent on the number of workers present in that colony. The more workers a colony has, the larger it is.



It is possible to change the appearance of your colony using supporter tokens (see Boosts and Bonuses)


Workers collect resources from your resource structures, and can be trained into military units. 25 workers provide 1 power. To get workers, you need to build the Farm structure. The higher level this structure is, the more workers you gain. Workers are gained every 24 ticks and is referred to as "Worker Growth". Each conquer adds 1 worker to this total, and one worker is added for every 2 resource outposts you control. For every 25 crystals your alliance controls, you get 1 worker added to the total.

For more details on how worker growth is calculated check out: Production Table

Relocating Your Colony

Relocating Colony


Relocating swaps your colony with another outpost. There are many reasons for relocating:

  • To retreat from someone or an alliance.
  • The alliance is moving to a better area.
  • To avoid the full effect of a nuke.

Squads & Units

When trying to relocate your colony, you cannot have any units being trained in your Main base. These units will not come with you. You must move them from the Main base into a squad. Squads stay on the outpost that is left behind after you relocate.

NOTE: When relocating your colony, be sure you have enough resources left over to put your squads where you want/need them!

Relocation will also start automatically rebellion when conquered.

How To Relocate

To relocate your colony you first need to build an outpost where you want it, or where you already have an outpost which you have controlled for 24 ticks. After 24 ticks of controlling the outpost, you can select the relocation option.

It should bring up a window that will show you the cost of moving your outpost. It cost 50 energy and a proportional amount of oil as to how far the outpost is from your colony.

Relocating Colony

Your outpost should then become your colony and your colony will become an outpost. Again, you have to control the outpost for 24 ticks before you can relocate there. You can only relocate if your colony has at least 72 ticks of control (your colony control ticks are reduced to 0 each time you leave an alliance, relocate, get conquered or acquire a relic). If you have 72 ticks of control or more, it will say that you have 'max' control ticks.

  • NOTE: You will NOT lose your conquers if you relocate your own colony.
  • NOTE: You CANNOT relocate if your colony has been locked down by an enemy spy! You must wait until your colony is no longer locked down.

Conquered Colonies

After you've conquered a colony, you'll receive taxation from that colony during the period that it remains a conquer. The amount of taxation paid to you can be found in the game under the Colony Management screen, the Colony tab. See Tax & Rebellion for more details.

You can't control the conquered colony as in the construction and military operations. So he/she can still send out squads to attack and construct new buildings. Conquered colonies will lose any crystals they had when conquered.


Conquering a colony occurs whenever a battle at a colony results in the owner of a colony losing but only if the colony was originally not conquered by anyone, and the victor was currently unconquered.

When you conquer a colony your squads return back to where they were sent from (e.g. your colony). Colonies can not be conquered if they have already been conquered by you or someone else or you are conquered yourself. The only exception to this is when you attack your conqueror, you can conquer your conqueror ONLY when you are already conquered, and doing so will liberate any conquered colonies by your conqueror.

Sending squads to attack colonies that have already been conquered is a waste of time. Doing so is often seen as 'griefing' and may result in.

TIP: Conquering your conqueror;

If you are conquered, and your conqueror is close by, and someone in your conqueror's alliance is beside your conqueror, send an infantry unit (The most basic infantry unit.) towards each of their outposts with no units in it, conquering their outposts, (it's all right if they re-conquer their own outposts, that's the point of this trick) and this will draw away (most likely) every unit they have AWAY from their colonies.

Then, attack the other guy with that 1 infantry unit at the SAME time as you attack your conqueror all-out with as much units as YOU can make. (Make sure to jam BOTH of their radars first!) As this is happening, the SAME tick you sent both of the squads out, (send them out on the same tick, so that they arrive, more or less, at the same time) relocate your colony a long way away from your conqueror. This will occupy your conqueror (Soon to be conquered by you.) while you are being liberated by the relocation.

Also, they wont know where you are, and in the 3+ ticks it takes to conquer your conqueror, while you have relocated and are still rebelling, you will be automatically freed by the conquering of your conqueror.

What To Do When Conquered

If you are brand new and just started playing then most likely once you get out of protection you will get conquered. If you are a newb then you shouldn't rebel right after you get conquered because your conqueror will slaughter you. Here are your main options:

  • Rebel until your liberator gets aggravated and frees you. Disadvantage: This may take a long time.
  • Do as many spy attacks as you can, one after another. Mostly do "Ignite Oil" or "Poison water supply" these are the two most aggravating ones in the game. Disadvantage: It cost energy, and you conqueror might do them back at you or nuke you.
  • Join a powerful alliance and help them protect you as you rebel. Disadvantage: He might still try to conquer you, and possibly your new teammates!
  • Just ask if you can be liberated. Tell you conqueror you are willing to play the game and help out his alliance if you can join it. Disadvantage: Your conqueror will probably say no if you are low ranked.
  • Move to another continent and rebel so he can't get you. Disadvantage: You are at risk of being conquered by someone else.


You can also liberate the colony if you want to. Liberating a colony release them from your control. When you release the colony from your control you will no longer receive tribute from them.

Force Relocation

You can also force relocate a conquered colony to an outpost owned by yourself, but you must have:

  • Control that colony for 48 ticks
  • Controlled the outpost of your own for 24 ticks.

Also the colony must be within a 24 tick radius of your colony and you cannot force relocate them if they are rebelling. Force relocating a colony will cause him/her to lose half their oil but release them from your control so you won't gain resources from their taxation any more. Their original colony location will turn into an outpost which will be under your control.

There are various reasons why you would want to relocate a colony under your control.

  • To cause them to lose half of their oil.
  • To move them to a position away from you so that you do not have to deal with them if they are a threat to your colony, or if they are simply a pest.
  • To bring them to a position near an area in which you have placed military units. This way you will be able to easily conquer the colony again and keep them under your control when they attempt to rebel. This way you can ensure that you will receive tribute from them.

To force relocate a colony, simply click on the colony you wish to force relocate and then click the icon with an arrow pointing downwards to the ground (shown above). This will then give you the option of which outpost to force relocate the conquer to. Click on the name of the outpost you wish to force relocate them to and it will be done. Any squads they have on their colony at the time of force relocation will stay on there on your outpost. Any units inside the Main base or in training will stay with them to the place they relocate to.

Tax & Rebellion


Metal = Gold = Minerals
Oil = Lumber = Gas

Taxation, conquering and being conquered is a large part of the game.If you are unconquered, then you can attack and conquer other unconquered colonies. When you do so, you gain extra resources per tick (taxation) from the conquer, while they're still under your control. You receive taxation in the form of metal and oil. The amount of resources you gain from a conquer is equal to:

Metal: (Workers / 500) x 4
Oil: (Workers / 500) x 3

Worked example:

If a conquer has 500 workers, then you receive:

Metal/Gold = (500/500) x 4 = 1 x 4 = 4 metal taxation per tick. Oil/Wood = (500/500) x 3 = 1 x 3 = 3 oil taxation per tick.

The conquer does not lose the resources they "pay" in tax. You keep control of a conquer until the colony is deleted, rebels from you, or you are conquered. You can also force relocation which also liberates a conquered colony, and you can choose to liberate it as an act of good will.


If you are conquered, which is very likely if you're a new player, you can initiate a rebellion at any time you have 72 or more Control Ticks by clicking on your colony and then clicking the fist. Rebelling takes 24 ticks, if you successfully make it through the 24 tick period without being attacked and losing (to anyone), you are free!

Being Conquered

Most players are conquered at some point during their Battle Dawn careers, even the best! If you're conquered, there's no need to panic. It can be a good opportunity to build up your colony without being attacked, as you won't be attacked if you're already conquered: there's nothing to gain (Unless you have a crystal).

You lose no resources while you're conquered, but you will not be able to conquer other colonies while you are conquered. If you free yourself too quickly without building, you'll find that you will be conquered again soon, it's a harsh world! Use the "safety time" to build up structures and army.

Also, try talking to your conqueror. Some conquerors may give you advice on how to grow in the game, as well as sometimes offer assistance. If you have a good relationship with your conqueror, he may help you, free you or maybe even invite you into his alliance. You have nothing to lose by asking!

Force Relocation

If you're a conqueror, you have the option to move, or force relocate, an annoying conquer. In order to do this, you must have an outpost with full (24 or more) control ticks and have controlled the conquer you wish to move for 48 ticks or more.

Click on the colony you wish to relocate and select the symbol that has an arrow pointing towards the ground. After that, select the outpost you wish to relocate the colony to, and confirm. This costs no resources for either player. Force relocating also liberates the colony, and resets its control ticks. Any squads and spies on the colony you force relocate will not move with it, but stay on the outpost it leaves behind. Any units not in squads in the Main Base (recruiting or completed) will move with the colony. Spy infiltration will reset to 0, and spy protection will move with the colony (interestingly, any spy protection on the target outpost will be moved to the outpost left behind).

Boosts & Bonuses


Tokens, Red (Supporter Tokens) or Blue (Bonus Tokens), are used to purchase Battle Dawn boosts. Boosts are advantages you can redeem in-game via the "boost" menu in the top left hand corner.

Red/Supporter Tokens: Supporter tokens are tokens that are purchasable via the "Buy Tokens" menu (See the section below for a table of packages). Some boosts can only be bought with these red tokens. Supporters do have the option to give red tokens to any other player on a world they are playing on via the profile page.

Blue/Bonus Tokens: These tokens are given out to players for certain things and CANNOT be traded. A player receives 100 bonus tokens on completing the tutorial (for the first time only) and gaining 20 power (for the first time only). You can also gain bonus tokens for competing in staff/community events, helping Battle Dawn in some way or anything else the administrators deem worthy such as notifying the admin of a player/alliance you suspect of cheating/exploiting in some way. Another way to earn bonus tokens is by referring players to the game, using your personal referral link. You get 20% of the first token package they buy in bonus tokens, so if they buy a 3000 red token package you would get 600 blue tokens. Finally, you gain bonus tokens by unlocking achievements during play, each being worth 50 blue tokens. Bonus tokens can only be used to buy certain boosts, but are certainly very useful! Achievements can only be earned once on an account and show up in all worlds you play.

Red Tokens: Packages

Battle Dawn is a free-to-play game, and relies on supporters to purchase tokens and advertisement for funding. We offer the ability for a player to purchase Red/Supporter tokens if they wish in order to gain the ability to use boosts.

Prices are by the PayPal price, other prices may vary. The prices are correct as of 29th October, 2011. All prices in USD.

Token Amount Cost (USD) Cents per Token Tokens per Dollar
200 $4.50 2.25 44.4
400 $7.50 1.88 53.3
1000 $18.00 1.8 55.5
1900 $31.50 1.66 60.3
3000 $45.00 1.5 66.6
6000 $90.00 1.5 66.6


The world administrator may decide to add a 'discount' to the price of boosts in his/her world. The world's discount is displayed below the 'Boost' button. The range of discounts during game-play varies from 0-20 percent. During havoc there are usualy large discounts of 80% or more. Note that discounts do not effect the price of which tokens are bought at, rather the amount of tokens it costs to purchace a boost. For example:

Without any discount a light metal boost will cost 100 tokens.

With a 10% discount the light metal boost will cost 90 tokens.


There are many boosts which a player can purchase using tokens. This data is accurate as of 18th November, 2011.



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