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Dragon Age Journeys: F2P Browser Based Game Set in the Dragon Age World
| Date: Oct 25 2009 18:20:52 | Views: |
| KeyWord: Dragon Age Journeys, Dragon Age, EA, Flash, RPG | |
| Summary:
Dragon Age Journeys is a free to play browser based game set in the Dragon Age world. It is planned to be a 3 chapter, single player, tactical rpg delivered in Flash. Dragon Age Journeys: The Deep Roads is the first chapter that will introduce you to the dwarven city of Orzammar and the Deep Roads surrounding it where the dwarves face a persistent threat from the darkspawn hordes.
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Dragon Age Journeys is a free to play browser based game set in the Dragon Age world. It is planned to be a 3 chapter, single player, tactical rpg delivered in Flash. Dragon Age Journeys: The Deep Roads is the first chapter that will introduce you to the dwarven city of Orzammar and the Deep Roads surrounding it where the dwarves face a persistent threat from the darkspawn hordes.
Dragon Age Journeys features intense tactical combat, a compelling story and deep customization. Players can choose from one of six different origin stories, each offering a unique background that shapes the lens of how the player perceives the world and how the world will perceive them. The game will deliver an amazing experience to fans looking for an introduction to BioWare's dark fantasy epic, Dragon Age: Origins.
At its heart, Dragon Age Journeys: The Deep Roads is a tactical RPG. The developer employ a hex based combat system reminiscent of the classic Heroes of Might and Magic series, but instead of giant armies of units, you control up to three heroes with stat systems and talent trees taken directly from Dragon Age: Origins. Over time, these heroes gain experience, level up, learn new talents, get new loot … all the familiar RPG elements. This allows you to take on bigger and badder enemies from the Dragon Age world, such as darkspawn monsters Genlock Alphas and Ogres.
In each battle, units take turns moving across the field, using ranged and melee attacks, casting spells, drinking potions and using talents.
It wasn’t any one major feature, but a number of small touches stacked on top of each other that resulted in the recipe for success:
• Monster Secondary Attacks: Two special attacks are added to each type of enemy, so that they were no longer only using a basic ranged or melee attack.
• Movement Rules: On a character’s turn, they can move freely anywhere within their walk radius before using talents or attacking.
• Talent Animations: The talent effects and the animations are better , so there are more options and the results pay off in spectacular fashion.
• Obstacles and Line of Sight: Throwing randomly generated obstacles onto the battlefield, combined with line of sight rules for ranged attacks, forced players to move around the field strategically, instead of getting into a base line duel.
• Back Stab and Flank: you will get damage bonuses for performing backstabs and flanking maneuvers, further emphasizing the importance of strategic placement of characters.
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