This guide is originally from
Adventure
Quest Official Forum, which was posted by Icemaster Yeti. This guide will
tell the players “what do stats do?” and “how do I train stats”. Through this
guide, maybe you can learn more about Adventure Quest.
AQ Guide: A Beginner's Guide to StatsBy
Icemaster Yeti
How do I get stats?You
accumulate 5 stat points per level – if you are level 5, you have 25 stat points
to use. Level 30, 150 stat points to use, level 60, 300 stat points, and so on.
The highest level is L130, at which point you'll have 650 stat points. You train
stat points with the Stat Trainers. To get there, click on Twilly standing right
in the middle of the screen when you first log in. Click on "Hello". Then select
"Visit the Stat Trainers".
An alternative is if you have an Estate - you
can install your own Melee or Magic stat trainer. For details of Estates, see
here:
Estate System Guide How do I UNTRAIN
stats - and why would I??"Why would I?" - because often when we
begin playing the game, we don't know how stats work, and put an equal amount in
all stats. This isn't necessary for most character "builds" .. warriors don't
need INT or CHA, mages don't need STR or CHA, and hybrids usually want to
concentrate on STR/INT/DEX. So how do we get rid of them? We die! Die in battle,
and when you get taken to meet death. Instead of talking to him, click on the
hourglass down near the "tail" of his robes. Here's a link to the "
Death's
Domain" quest, with details of what to do (you want to meet Sir Pwnsalot -
lose to him and he'll untrain 5 stat points from the selected stat). Once you've
done that, those 5 points will be able to be put into a different stat (but you
won't get your original money back). Once you've found Sir Pwnsalot in the above
way, AND if you are a Guardian/X-guardian, you can also access Sir Pwnsalot
through the Guardian Tower teleporter, saving you from having to go through the
quest again.
As above, If you have an Estate, your trainer can also
UNTRAIN your stats for you.
The
StatsThere are 6 stats in the game of Adventure quest – Strength
(STR), Intelligence (INT), Dexterity (DEX), Endurance (END), Charisma (CHA) and
Luck (LUK). All of these stats, either singly or in combination with one or two
of the other stats, help your character win battles more easily.

Click here for full image
The Stat
TrainersThere are 3 trainers who will train your stats, and the
Combat Practice trainer. Don't worry about him, he's just a Drakel who'll help
you test out your items. The 3 trainers are Sir Lanceler, Neberon the Mage, and
Grimweld the warrior. Sir Lanceler will train any of your stats, up to a maximum
of 75. Neberon the Mage will train your INT, CHA and LUK up to a maximum of 200.
Grimweld the Warrior will train your STR, DEX and END up to a maximum of 200 as
well.
Apparently, Grimweld or Neberon are the best for training against,
as Sir Lanceler's weapon is a pretty good one, and can be painful for the lower
leveled player to defend against
Stat Training
CostsTo go from 0 to 5 in a stat is free, but from then on it
costs you gold to raise your stat further. Training Gold costs are now 20% less
expensive. (Cheaper!) The cost formula is now = stat * stat * 0.80 So if you are
on 50 points and train, it will be 50x50, x 0.8 .. or 2000 gold, instead of the
2500 it originally would have cost. Yay!
You can now pay with Z-tokens, at a
rate of 20% of the gold cost - eg, if the gold cost to train to the next level
is 28,800, the Z-token cost would be 1,444. Given that gold is MUCH easier to
get than Z-tokens (unless you purchase them), I'd recommend just using gold.
Detailed Stat InfoSTRENGTH – STR
affects melee and ranged attacks. It provides a random damage bonus for melee
weapons. In combination with DEX, it provides a random damage bonus for ranged
weapons. And in combination with DEX and LUK, it increases your chance to hit
the monster you are attacking with a melee weapon – your ‘Bonus to Hit’ (BtH).
(see the formulas below for how to work out the random damage bonus and BtH for
all types of attacks)
DEXTERITY – DEX affects the BtH of all types of
attacks (melee, ranged and magic). In combination with STR, it provides a random
damage bonus for ranged weapons. It also (with LUK) increases your chance to
block attacks by monsters. And the more DEX you have, the better chance you have
of finding out whether a potion chest is trapped, allowing you to "de-trap" it
and get potions instead of an explosion!
Blocking bonus for DEX and LUK
combined: DEX/10 + LUK/20
INTELLIGENCE – INT affects your magic attacks.
It provides a random damage bonus for magic spells and weapons. In combination
with DEX and LUK, it increases you magic bonus to hit (for both spells and magic
weapons). It ALSO increases your total MP.
ENDURANCE – END is the
simplest stat. The higher your END, the more HP you have – it’ll take longer to
kill you than if you had 0 END.