This guide is originally from Battle dawn Official Forum, which was posted by Steven.
Through this guide, maybe you'll understand more about Battle
dawn.
Battle dawn Guide:
Outposts
By Steven
Outposts are a strategic and
important part of Battle Dawn. Without them one wouldn’t be able to get powerful
or do much of anything. In this article I will give you a tour of how to make
outposts, how to upgrade them, and what kind there are and for how much they
cost.
Building an outpost:
In the upper
left hand part of the screen there will be a small button that look like
this…
Once
you click on the button a small screen will pop up on the left side of the
screen…
When
this screen pops up your mouse now becomes a build outpost cursor. There are two
different cursors: red and green. 
The
green circle means that you can build an outpost there. While the red signifies
that you are too close to another op/colony or you are in
water.
Outpost Management:
Now when
you first build an op there is a thing called control ticks. In order to upgrade
your outpost into a better placement you must control that outpost for 24 ticks
(12 hours). Once you have control ticks you can begin to choose what you will do
with the outpost. Click on it and small bubbles will appear around it with
options…
Razing an op:
When you have full control ticks you can
choose to raise an outpost. Razing an outpost will give you 300 metal and oil.
It takes 6 ticks to fully raze an outpost.
If you
have squads still on (or returning/leaving) the outpost then it will turn into a
camp once it is razed. You cannot attack from a camp only move from
one.
Outpost types:
There are five
upgrades you can perform on an outpost, these are: Settlement, Teleport Gate,
Nuke Silo, Radar Post, and Training base. To show you what they look like and
how much it is to build them, scroll down
Op Uses:
Settlement- use settlements to relocate your colony. For every settlement your colony’s pop cap raises 100 workers at a maximum of 1000 workers.
Radar Op- gives basic radar coverage to see moving squads and surrounding outposts.
Teleport Gate- allows instant travel from gate/colony to gate/colony. If one of the gates/colony is jammed you cannot teleport to or from there.
Missile Silo- allows you to build a missile. Missiles destroy 10% of the units on the target colony/outpost
Training Base- enables you to recruit soldiers at distances away from your colony. *note* players may have only one Training Base at a time.
For more information about Battle dawn, you can check our Battle dawn Feature.



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