There are three levels of offense in Tribal Wars. Village level offense, player level offense and tribe level offense. The key to being a successful player is optimizing all three of these levels in terms of efficiency. All operate independent of each other and are all essential.
On the village level, the most important part of building offense is building the strongest army possible as quickly as possible. Offensive armies should be made up of three units, Axes, Light cavalvy and Rams. Looking at the statistics for each unit, axes are by far the strongest offensive units produced in the barracks, the light cavalvy are the strongest unit produced by the stable and rams are essential, which I will talk about later.
It should easy to see that axes are better than spears/swords for attacking. But what about light cavalvy over heavy cavalvy? The key here is in farm space. For every two heavy cavalvy that you build, you can build three light cavalvy. When you build a full army, light cavalvy are the better unit to build and far more economical. Rams, rams, rams. I can't stress enough how important it is to use rams for offense. An enemy's wall amplifies their defending ability significantly. The only way to break through heavy defense is with rams.
Now, how many of each should you build? The optimal build ratio is approximately 6000/3000/240 axes/ light cavalvy /rams. This assumes that you have a level 25 barracks and level 20 stable. I have heard it over and over again, "but axes are better than light cavalvy", so I should build more axes. I can not stress how misguided this is. It is true that in terms of numeric attacking power, axes are per farm space better for attacking, but there are important considerations. First off, this ratio, 6000/3000/240 is the fastest to build. You will have more armies faster if you build this ratio, which means you can attack more often. Secondly, most players build either an equal number of spears and swords or more swords. They also tend to use heavy cavalvy which defend like swords.
Since most players’ defense is sword heavy, having a higher light cavalvy ratio is highly advantageous. It is very very rare for a player to build more spears than swords.
Lastly, the 240 rams. This is the optimal number of rams for eliminating the effects of a wall. This is a complicated subject and is unbelievably situational. I will leave this discussion for another chapter. However, it is simple enough to say that you need 235 rams minimum with each attacking army. The extra 5 rams are for faking, which is a part of the next section: Player level offense.
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