|Game Title: Travians|
Graphics: Text With Graphics
|Period: Ancient World|
Time Units: Points
Fee: Buy ingame advantages
Developer: Travian Games GmbH
|Submit your own review
||Official Site: Click here|
When you register, you can choose from three tribes: Romans, Gauls, and Germans. The look of your villager will change depending of which one you pick. After you choose a tribe and gender, you're ready to play. You'll notice upon login in that this game is very similar to the Sims.
You are given a house, a pet pig and access to a village. You can gather resources and then sell them to get bronze, the in-game currency. You'll need this to buy tools, armor, weapons or to training to get an upper hand fighting. When you gather resources, you use occupation points which generate every 45 minutes. After an occupation point has been used, it turns into an action point. Action points can be used to play minigames such as blackjack, tic-tac-toe, and battleship which you play with other players. By performing community service, you get social points which are used to upgrade your home. You can choose from a range of furniture or even get a bigger house if you so desire.
With every passing real day, your villager's age will increase. After reaching 111 days of age, your villager's generation ends. You then have to create a new villager. Luckily, all belongings are passed down, including house, money, and tools.
As with any RPG, there are quests which you must complete to level up. If you have any questions about any of them, you can access the support chatroom available on the main screen.
On the toolbar, you will notice 4 bars: hunger, need to sleep, fun, and hygiene. These needs can easily be satisfied by eating, sleeping, playing minigames or taking a bath. Your villager won't starve if not fed. If you gather resources when hungry, you will not get all the resources you would usually get. Similarly, if your villager smells due to lack of hygiene, all prices will be much higher.
In the beginning, this game was fun. Playing blackjack and tic-tac-toe with friends was entertaining. Also making sure your villager was fully satisfied had a fun sense of accomplishment. But then you stop caring. Simply put, this game lacks a hook factor. Your need of fulfillment will not be satisfied.
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