|Game Title: Space Project|
Graphics: Text With Graphics
Time Units: Realtime
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Space Project may be one of the most popular space strategy games recently. It's still in beta and there are not many guides. Below is a FAQ of Titan race, which was written by Yakultz in the official forum. It may not teaches you how to play the game, but trys to give you insight into the importance of buildings.
- 10% cheaper mines
- don't lose time when transporting resources
- anonymous attacks with the Corsair spaceship
- a shield generator to protect planets
- larger resource cache
- centralized energy supply to fleets through transmitters
- great special buildings like the energy accumulator, the transportal, dimensional modulator, and the jammer (all buildings explained in detail in Section 1)
Did you know . . .
- There are 30 Titan buildings in all. If we subtract the AEC, which can only be located on your original planet, that means there are 29 building choices to choose from. You will have to make decisions about which buildings are more important, as different planets allot a different amount of lots on which to build upon.
- Depending on the planet your are inhabiting (this is assuming you have multiple, as everyone starts on a terra landscape), certain powerplants will be more effective. Remember this when building!
Buildings related to resources
- Increases the maximum amount of Metal that your planet can store.
(Upgrade Priority) - Up to the player. Generally, if you access the site less often, you'll want to increase your maximum stores. In addition, the cost of building will grow quickly outside of your storage capacity. In order to make these building upgrades, you will have to upgrade your stockyards. Metal and Crystal, especially in the beginnings of your planet, will take precedence over tritium, as it is not used as heavily in building.
- Increases the maximum amount of Crystal that your planet can store.
- Increases the maximum amount of Tritium that your planet can store.
- Similar to the stockyards, a resource cache also stores resources. HOWEVER, a resource cashe determines the maximum amount of resources (all three) that are protected from raiders and in no way
effect the maximum amount of resources you can acrue.
(Upgrade Priority) - Depending on whether you are near hostile raiders or not, the upgrade priority will differ. If well-protected, through either your own means or a league's safety, upgrading the resource cache should be one of your lowest priorities, as it does not supply, but simply protects. If you are frequently attacked and cannot defend yourself, this may be the only means of getting yourself out from under your aggresor's clutches.
- The furnace is, effectively, another means to upgrade your metal mines. The furnace specifically effects, by a certain percentage per level, the extra amount of metal that you gain from your mines.
At maximum level, you can increase the amount of metal you gain per hour by 50% of what your mines produce.
(Upgrade Priority) - It is beneficial to build a furnace when the expense of leveling your mines is greater than that of the furnace's building/upgrade. Because building and upgrading mines remains cheaper than the creation of the furnace for a long duration, the upgrade priority is low-to-medium. It is, however, a wise investment when your mines grow higher in level.
- The crystal grinder is, effectively, another means to upgrade your crystal mines. The crystal grinder specifically effects, by a certain percentage per level, the extra amount of crystal that you gain from your mines. At maximum level, you can increase the amount of crystal you gain per hour by 50% of what your mines produce.
- The tritium filter is, effectively, another means to upgrade your tritium mines. The tritium filter specifically effects, by a certain percentage per level, the extra amount of tritium that you gain from your mines. At maximum level, you can increase the amount of tritium you gain per hour by 50% of what your mines produce.
- The subspace cache is a resource cache on steroids. Or energy. The subspace cache, in theory, can store and protect an unlimited amount of all resource types from enemy attacks. The catch is that its capacity is determined by the amount of energy fed into it. One must decide whether or not their energy could be put to better use.
(Upgrade Priority) - As the subspace cache requires a max level stockyard of each resource type, you will not be building a subspace cache anytime soon. Like the resource cache, it is up to the player whether or not they will be saving or unwisely spending resources by securing their protection from raids. If you do not have defences suitable to ward off aggresors, the subspace cache is an excellent build, granted you have the excess energy to make good use of it.
Did you know . . .
- - - Titans cannot inhabit volcanic planets or gas giants! But that's okay. Leave the volcanic planets to the Xen. The ash will save us the trouble of burials.
- - - Titans are particularly reliant on energy. This is because energy determines the strength of our fleets, as we directly feed them through our transmitters. Be sure to thoroughly read the information given on transmitters in the "Fleet" section.
Buildings related to energy
- The AEC is by far the best producer of energy, with significant boosts upon upgrading. Unfortunately, the AEC only exists on a player's starting planet and cannot be built on any other. The AEC is unaffected by weather or planet types.
(Upgrade Priority) - HIGH! You can never have too much energy, especially as a Titan. We thrive off of excess energy. It is recommended that you max out your AEC before even contemplating alternative energy sources.
- The hydropower plant acrues the most energy on aquatic planets. Like the AEC, it will supply energy, but not near as much per upgrade. Still, power plants will be neccesities as your empire grows.
(Upgrade Priority) - As needed. Do not upgrade any power plant until your AEC is maxed, unless circumstances pressure you to do so. It is recommended to make use of hydropower plants on aquatic planets.
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