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Game Title: Metaplace | |
| Genre: Community Graphics: 3D Status: Open Beta Theme: Entertainment |
Period: Fantasy Time Units: Realtime Fee: Optional premium accounts Developer: Metaplace, Inc. | |
| Submit your own review | Official Site: Click here | |
This Review is reproduced form Jay is Games, which was written by JohnB.
Metaplace Review
By JohnB
Metaplace is a browser-based community of user-created virtual worlds that also serves as an online games platform. Metaplace gives you the tools you need to create just about anything your twisted head can conjure — from casual social lounges to games both basic and complex — all with an extremely flexible set of building tools. If you can surf the web, you can use Metaplace, and this level of powerful simplicity makes it one of the most attractive virtual world communities around.
I've never been one for virtual worlds, massively multiplayer titles, or most games that emphasize content creation over actual gameplay. During my first tour of Metaplace, however, I was floored by how easy the creation process was and impressed by many of the worlds people had already designed. And none of them were programmers, just Metaplace folk with an artistic eye. I sat down, learned the building tools and began crafting. It was more fun than I initially thought, and I was especially fond of the old-style isometric layout. At the helm of Metaplace (and lending some serious cred to the project) is Raph Koster, lead designer of Ultima Online, creative director behind Star Wars Galaxies, and author of A Theory of Fun for Game Design.
Part of what makes Metaplace so attractive is its simplicity, both in terms of building/creating worlds as well as exploring them. The learning curve is small, and within half an hour you'll feel at home in build mode. The toolbar at the bottom of the screen gives you access to more information about the world you're in and lets you browse more areas as well. Add friends, favorite cool worlds, or "meep" other users just to poke them and let them know you know they're around.
Because Metaplace tries to be a true... erm... meta... place, allowing users to pull content from any source, some things end up being a bit quirky in practice. I can't even begin to tell you how long I spent messing with a custom-built couch, trying to get Metaplace to recognize which direction it was facing so sitting users weren't facing the wrong direction. Also be prepared to invent creative workarounds, especially for content imported from Google 3D. Metaplace does a good job handling such a wide variety of content, but as the service ages and prepares to leave beta, I would like to see this improved, along with a more reliable interface.
Now for some practical information: cost. Metaplace is free to join, free to explore, and free to play. When you sign up you get your very own world to play with, also for free. If you want to create new worlds, however, you'll need to purchase them. At the time of publication the pricing structure was still being finalized, but casual Metaplace visitors/builders need not worry about forking over any cash. Just join it and have some fun.
Interested in giving Metaplace a try? We've spent a few weeks working on our very own lounge, a place where everyone can come in, sit on the swings, gawk at the fenced-in writers, watch the Kraken swim, and explore some of our favorite casual gaming content. It's a great introduction to Metaplace and will show you some of the things people have done with the platform. After creating your account, simply head over to the JIG CasualGameplay Lounge and say hi!
This Review omitted a number of paragraphs, you can read the full version - Metaplace Review or check our Metaplace Feature to find more information.






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