 |
Game Title: Fallen Sword |
Genre: RPG Graphics: Text with Graphics Status: Final Theme:
Adventure |
Period: Ancient World Time Units: Points Fee: Buy
Ingame Advantages Developer: Hunted Cow Studios
Ltd. |
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own review |
Official Site: Click here |
This guide is
original from Sisland's blog on Blogspot.com (sisland83.blogspot.com) , which helps new
players to understand what they can do at some levels. Fallen Sword is a highly
addictive, continuously evolving massively multiplayer roleplay game where you
join players across the globe in a world of fantasy and adventure. Traverse vast
areas ranging from the Misty Mountains to the mighty City of Xinderoth and
beyond.
Fallen Sword Training Guide
Posted by
sislandA lot of new players join a guild asking for help. Granted
that it is in the interest of the guild to help, a player should also learn to
be independent. A guild (such as ours) providing 2 basic structures (Weaponsmith
and Battle Totem of at least level 3 each), should provide sufficient help, at
least until level 30, even if guildmates do not provide any further help.

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This post by darkarchon
provides a walkthrough on how one can progress from level 1 through 30, on the
Frostbite set alone. If you get help beyond that Frostbite set, you should do
even better.
http://forum.fallensword.com/viewtopic.php?t=39559 The
guide goes on to level 65, but the Girath set mentioned in the post at level 30
now cost 6 fsps (market price), and will not be easy for a level 30 to
accumulate. Perhaps at that time of posting, it was not that expensive.
So moving on from level 30, you may want to learn to plan your own
equipment. If you have been following the guide above, all your level upstats
(or at least 90% I hope), should go to damage. But how do you plan your
equipment? What attack, armor, damage is needed?
maegglin posted this:
http://forum.fallensword.com/viewtopic.php?t=32263

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In summary, these are
what you need (according to his post).
1. Armor >= Creature Damage *
1.1053
2. Attack >= Creature Defense * 1.1053
3. Damage >= Creature
Armor * 1.1053 + Creature HP * 1.053
The principal is to survive
occasional misses (and partly praying creature do not do piercing damage), but
to 1-hit 98% of the time.
There is another thought, which is to simply
have an overwhelming attack against creature defense. They never miss indicating
that attack vs defense is not limited to 98% chance as discussed above.
Reference players : zapwacker and Ishie (can be found in my ally list).

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I have also seen other
players choosing a defense style, where a high enough defense reduces the chance
of creature hitting, instead of using armor to take that damage hit. This could
be a better style at higher level, since creatures start to have piercing
attacks at level 80s. Reference player : JoetheRat (can be found in my ally
list).
Read the original guide: Newbie Guide. For more Fallen Sword information, you
can check our
Fallen Sword feature first.